The update for ×8-4 will be released on or after July 22. We sincerely apologize for the delay.
\[Update Details]
- Implemented the previously unimplemented effects of “Deja's Pulse Book.”
- Fixed several other bugs.
• Added an “Alert (Notification)” feature to notes.
With the Alert feature, you can set numerical conditions for “Level,” “ATK,” or ‘DEF’ (or multiple options).
(These settings will be recorded as “Alert Notes.”
The key layout is quite confusing, but you can view the list of Alert Notes using the comma key (,) or Shift + N key.)
When an alert memo is set, a notification will appear in the top-left corner of the screen when the player's status reaches the set value.
Specific uses for this feature include “notifying the player when it's possible to defeat a specific enemy without taking damage” or “notifying the player when there are many enemies that are immune to Giant Killing in a level.”
Additionally, the list of alert memos is displayed in the Extended Screen (the rightmost part of the screen that appears when you select a widescreen resolution at game startup).
I suspect that heavy users who have played this game for thousands of hours are more likely to come up with effective uses for the memo feature than the developers.
Please consider various possible uses and give them a try.
• Implemented a “reservation” feature for magic.
Pressing the Z key on the magic selection screen allows you to reserve a spell, and when it becomes available, a notification will be displayed similarly to the alert feature.
Originally, this was intended to work like the legacy system, where the icon of the reserved spell would be displayed at the forefront, but it turned out to be about five times more complicated than expected, so we decided to postpone it for now.
We plan to implement it at some point this year.
・The Poison Sword now has the effect “DEF + LV x 10.”
The Poison Sword, which is basically known as a “junk weapon,” has been strengthened.
At first glance, this may seem like a trivial buff, but since there are few weapons that increase defense at the same time, it's actually a pretty big effect.
...or at least, that's a possibility.
With this buff, the Poison Sword seems to be in good spirits, so please give the newly revamped version a warm welcome.
• New player graphics (yellow: squirrel) have been implemented.
These can be changed from the configuration settings.
(This only changes the graphics and has no effect on gameplay.)
Originally, TacticalNexus was planned to have a system where character graphics would change when LastInflator was activated.
However, due to the graphic designer's busy schedule and the fact that changing character graphics midway through feels jarring, we decided to gradually add more character graphics and make them configurable instead.
The total number of player graphics will eventually be seven.
We plan to add one new character every six months to a year.
Originally, we were supposed to receive his design by the end of March, but the implementation was significantly delayed.
Three months have passed since then, and it has finally been implemented, so let's go call him.
...Hmm, he seems to be looking away.
He looks angry, but it's probably just my imagination.
Maybe he ate something strange and upset his stomach.
He should be having fun in the game. Probably.
・New graphics have been added for “item acquisition,” “key usage,” “digging,” and “defeating enemies.”
(This does not affect gameplay itself.)
When effects or animations are added midway through, it can take a little time to get used to them.
So, you might feel a bit off at first.
The reason we're using a slightly negative tone for this announcement is because, despite the programmer saying, “I've been really busy this past week,” the graphic designer kept sending over a ton of new graphic specifications as a prank.
(Team-Nexus's graphics development environment is unique, so programmers also need to do a significant amount of work when implementing new graphics.)
People tend to be inspired or influenced by others' actions, but when you're busy, others tend to send you more work.
The reason updates are delayed by several weeks at the end of development is because, when we're focused on the work, idiots keep showing up demanding extra ideas and verification.
I call this phenomenon the “trash nexus.”
Changed files in this update