Troubleshooting
The following bugs have been reported on all platforms:
Crash when entering a new level and or dying
Unfortunately, due to the engine, save files from previous builds are not compatible with new builds under certain conditions, and we meet those conditions this time. If you delete your save files and start a new game, this bug should never happen again. If you want to keep your old saves, you can opt into the 1.0 Beta by right clicking Hope Deferred, Properties < Betas, Beta Participation, select the drop down menu on the right and choose v1beta - Beta for old save files. You might have issues with 1.0 but some people don't. I highly advise you delete your save files and start a new game, but if you REALLY don't want to, opt into the beta. If you are experiencing this issue on the 1.0 Beta it's because of a separate problem which is now fixed in 1.1, sadly your save file is bugged, you have to start a new game. I also recommend deleting your save files: Right click Hope Deferred in your library, Manage < Browse Local Files. Delete the folder called "save".
Choppy frame rate
This appears to be due to a patch that was implemented in 1.1 to fix issues with resolution. It has a simple fix across the board that appears to always work, luckily. Right click Hope Deferred in your library, Manage < Browse Local Files. Open dgVoodoo.conf in any text editor, find "FullscreenAttributes = fake" in the text file, and remove the word "fake" from this line and then save the text document. Doing this will cause some annoying side effects outside of the game, like when you Alt Tab or if you have 2 monitors, but it appears to fix the choppy frame rate, When working on this, I also uninstalled the game, restarted my computer, reinstalled the game, and then deleted the Save folder just to be extra careful. If the first step doesn't fix the issue outright, try those steps as well. If all of this doesn't work, Browse Local Files and remove config.txt as instructed in the 1.0 Troubleshooting Guide. You should not have to do this, but I don't know for sure at this very moment.
Returning bugs that were not addressed in the 1.1 update (due to technological limitations that are to be fixed in a tech only update in the future):
Launching from Steam, game immediately crashes
Go to Manage > Browse local files. Then, launch the exe file directly from the folder (HopeDeferred.EXE). This bug has not actually been verified as ever happening in 1.1, but we didn't do anything to fix it, so I can only assume it will return.
Various issues with remapping keyboard controls
For example, if you remap Cast Spell to Shift, pressing shift will make the player attack and cast a spell. You cannot remap keys to existing hard coded keys, you can only remap controls to unused keys. We hope to fix this bug in a patch ASAP. It appears you cannot set the Esc key to open the menu, it just doesn't work. This will be fixed in the tech only update in the future, currently it is a limitation of SOMLI that is fixed by Unsealer, but Unsealer is not stable right now. More news on this soon.
Misc sound issues
Sometimes, sounds won't play when they should. This issue is fixed by Unsealer but Unsealer is not stable right now. More news on this soon.
Bad culling, especially visible outside of 4:3 aspect ratio
Culling can sometimes occur at the sides of the screen, especially bad when using modern aspect ratios. If you switch to 4:3, such as 1024x768, this issue should be mostly resolved. We hope to fix this in a future update, but it's likely this can not be fixed. It could possibly be a permanent limitation of the engine.
issues with dual monitors or OBS
Again, this has not actually been verified as happening with 1.1, but I have to include it anyway just in case. 1.1 by default has FullscreenAttributes = fake so if you're still having issues, it's probably issues with DgVoodoo. If that's the case, you should replace DgVoodoo with DDrawCompat. Join the Sword of Moonlight Discord server which is linked on the store page, and myself or someone there will be happy to give you the files with the preset for SoM already configurated, and tell you how to replace DgVoodoo. Once Unsealer is ready, as I spoke about above, this will be fixed, but Unsealer is not stable right now. If Unsealer is not going to come out for a very long time, in the future I will upload a Beta for DDrawCompat to simplify this process.
If you experience any bugs that aren't listed here, check the 1.0 Troubleshooting Guide too, and please post in the Discussions board on Steam or in our Discord server.
Patch notes:
Fixed an issue that caused crashing when warping from one level to another or dying.
Redesigned level 3 AKA "The blue level" or "Towers: by removing all moving objects. The issue appeared to have something to do with refresh rate, but it's not worth risking it just to show off some crazy thing you can do in SoM. It didn't work right for almost anybody. RIP Super Mario Sunshine moving objects but also, this will be a massive QoL for 99% of people where it soft locks you or was nearly impossible.
Changed the launch resolution to 1080p. I told you all to accept 4:3 but nobody is, people just change resolution to 1080p anyway.
Changed DgVoodoo FullScreenAttributes to fake.
Fixed issue with flashing screen on death continuing to flash after respawn and continuing even after loading on Level 4 "Paradise", Dungeon 4 "Secret" and Dungeon 5 "The Heart".
Fixed exploit in Level 2 "Swamp" where players could pick up items and talk to NPCs through walls.
Fixed possible soft lock in Level 2 "Swamp" where a player could beat the boss, somehow ignore the Mourner's Key, and walk off the edge without it. Although there is a back path to skip this entirely, just to be safe, I put in a safeguard to abs0lutely force the player to pick up the Mourner's Key before jumping down. I never saw anyone ever do this but realized it was possible.
Moving from Level 3 to Level 4 now stops the music when the sound effect plays.
Level 1 "Cells" opened the locked door with the corpse with worms eating it. There was no reason for this door to be locked.
Level 1 "Cells" replaced the locked door looking into the room on the bottom floor of the King's castle that has all of the treants (tentacle monsters). Now the door cannot be interacted with at all, it will not show a "locked" prompt when inspected.
Level 3 "Towers" corrected clipping waterfall.
Various removal of black triangles appearing when looking into bottomless pits from very high places.
Various typo corrections.
Post notes:
If the major bugs truly are fixed, then this will be the last update until Unsealer is finished. I hope to put at least 2 more secret endings in at a later time. Neither of these updates should break anyone's save files like 1.1 is going to. At the very least I take solace in knowing the same exact thing happened to TotM.
Changed files in this update