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Update notes via Steam Community

Update 1 is out now! Bringing you a merchandise feature

Update 1 introduces a brand new major feature: merchandise!

You are now able to research the 'merchandise' option from your research tab. When researched, you are

able to sell merchandise items for your released game projects. Selling merchandise will increase your income and requires additional management to handle your storage capacity.

Be careful not to order too much stock, or risk having to sell at a discount or destroy your stock directly.

Full changelog / release notes:

  • Brand new feature: merchandise.

    • You are able to order and resell the following items: Mugs, t-shirts, themed figurines, keyrings, posters, mousepads, stickers, and plushy toys.

    • Added a new research to your research tab, called 'merchandise'.

    • Added a new income and expenses entry in the finances menu.

    • Added a brand new delivery system that will periodically deliver outstanding orders.

    • Added a new delivery company (SSS: sorta swift shipping) with a delivery vehicle and 2 staff variations (male and female).

    • Added multiple new UI menu's to see, order and manage your stock.

    • Added a dynamic customer feedback system to visualize how your items are selling on the market.

    • See your storage grow with every delivery! The current stock capacity is represented visually inside your storage. Increasing or decreasing merchandise boxes across multiple shelfs.

    • Micromanage your stock! You are able to select a price range for every ordered item and individually activate a discount to increase your sales.

    • Older games (based on release year) will sell poorly at full price or not at all. This requires additional planning, management and introduces additional financial and logistical risks.

    • Sales are directly affected by the number of fans you currently have. More fans means a broader sales market to sell your products.

    • Filter your merchandise content easily by searching on a specific feature. This will be especially handy in longer play sessions with lots of items in game.

  • Changed: the small loan is now available by default when starting a new game. No need to research it anymore for a better financial balance for players when starting a new game.

  • Fixed: the storefront income value is now properly saved when saving a game.

  • Fixed: a missing reference for the storefront research button, preventing it to update correctly when staff are busy and the research tab was open.

  • Fixed: a bug where the game would auto-save after being 'game over'. This causes the latest save file to be unplayable.

  • Fixed: other small quality of life improvements and minor balancing of stats.

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