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Update notes via Steam Community

Hey everyone! Thanks for all the feedback and support since the 2.0 launch! I’ve been listening closely and have just rolled out Update 2.0.1, a follow up patch focused on bug fixes, world polish, and some new content to keep exploration fresh.

Here’s what’s new:


Bug Fixes

  • Fixed an issue with interacting with 'Eebrina' flower progressing the Data Disk mission.

  • Resolved saving issues with the ‘Blade’ melee weapon.

  • Fixed grass clipping through some tents in Alios.

  • Fixed a floating mesh in Alios.

  • Fixed landscape clipping through a floor mesh in a building on Berith II.

  • Fixed UI issues related to Software unlocking.

  • Your initial gun skin now correctly matches the initial skin on the weapon.

  • Adjusted lighting in an Alios cave to improve performance.

  • Fixed an issue with the ‘Energiser Circuit’ augment that could be unlocked without any NIMs.

  • Fixed an issue with the two new augments not showing as unlocked, even when they had been.

  • Fixed an issue when modding the ‘Avenger’ weapon.

  • Fixed issues with the ‘Havoc’ modding UI to accurately reflect available weapon skin options.


World Updates & Content

  • Hats are now more common throughout the world to better reward exploration.

  • Added more 'Eebrina' plants across the game that yield biofragments.

  • Added missing minimap screens for certain locations.

  • Introduced a new option to toggle between a minimap or compass (or both) for navigation.


New Loot & Discoveries

  • Weapons Cases now spawn across planets. These are the only way to obtain the new unique weapons.

  • Armis Tech Stash cases have been added, offering items tied to the new weapons and other useful supplies.

More improvements and additions are on the way. Thank you for being part of the journey and for your patience while I continue polishing the game and adding content. I truly hope this is all shaping up to be the experience you all wanted and expected. ❤️

  • debdev

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