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Update notes via Steam Community
New Features
• You can now set your render distance in the settings.
• Added invert zoom and invert orbit control options.
• Auto-unstuck system added — if Blossom is stuck for ~10 seconds, the game will reposition you to nearby ground.
• You can now create blueprint disks from the Terraform Monitor.

General Improvements
• Camera orbit speed range increased for finer control.
• FPS cap now automatically disables VSync when set.
• Input is now disabled when the game window loses focus to prevent accidental clicks.
• Default zoom direction inverted — mouse wheel down now zooms out.
• Updated sound effect for the radio tower due to high-pitched tone.
• Medium fuel generator model updated — the ring with fuel slots no longer spins.
• Build station control panel is now the first objective in the Temperature Station mission for clarity.
• Small and medium mining lasers can now mine small deposits.
• World generation config is now saved with your save file to ensure future compatibility.
• All sound effects are now silenced when the game is paused.

Bug Fixes
• When HDR-disabled materials showing pink.
• Blossom’s hand laser not visible when mining certain deposits.
• Radio tower losing scanning functionality when powered down.
• Wagons now correctly show they can attach to rovers.
• Storage modules (S, M, L) and scanner can no longer be built on rovers due to height constraints.
• Player no longer spawns on top of ship when powered down.
• Some animations playing while game was paused.
• Refinery consuming all items instead of the required ones.
• Space station not clearing itself properly when returning to planet.
• Solar panels under space station not working after coming back to planet.
• Player ship returning empty after space station visit.
• Drill sound effects not stopping when out of power.
• Rover undriveable and getting stuck inside caves.
• Some world seeds had full or semi-blocked cave entrances.
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