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Update notes via Steam Community

Platypus Adventures 1.35

Minor update focused on sound, music and general polish


Core upgrades

  • Engine upgraded to Unreal Engine 5.6

  • Upgraded to DirectX 12 (Windows)

  • Switched to modernized Xcode (Mac)

Content

  • Added a few more musical beats

  • Extended a few of the songs

Gameplay

  • The music system reacts to gameplay in a more dynamic way

  • Extractor stone energy discharges abduct nearby critters and items

  • Increased the turning speed in rapids and a few other minor changes to the rapids system

Adjustments

  • Moved Photomode to the pause menu

  • Extractor stone energy discharges have been reworked to show the blue beams for much longer

  • Contextual controls display on the screen while idle. This can also be triggered by pressing Tab or D Pad Right

  • Adjusted underwater sound mix and updated a few watery sound samples

  • Adjusted water undersurface material

  • Simplified main menu scene

  • Visual adjustments to the Volcano scene

Fixes

  • Fixed an issue where some seagulls where spawning in the forest

  • Fixed a few boundary issues

  • Fixed an issue where using a gamepad to select pause menu buttons would play overlapping audio samples

Windows Depot 1719551
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