Platypus Adventures 1.35
Minor update focused on sound, music and general polish
Core upgrades
Engine upgraded to Unreal Engine 5.6
Upgraded to DirectX 12 (Windows)
Switched to modernized Xcode (Mac)
Content
Added a few more musical beats
Extended a few of the songs
Gameplay
The music system reacts to gameplay in a more dynamic way
Extractor stone energy discharges abduct nearby critters and items
Increased the turning speed in rapids and a few other minor changes to the rapids system
Adjustments
Moved Photomode to the pause menu
Extractor stone energy discharges have been reworked to show the blue beams for much longer
Contextual controls display on the screen while idle. This can also be triggered by pressing Tab or D Pad Right
Adjusted underwater sound mix and updated a few watery sound samples
Adjusted water undersurface material
Simplified main menu scene
Visual adjustments to the Volcano scene
Fixes
Fixed an issue where some seagulls where spawning in the forest
Fixed a few boundary issues
Fixed an issue where using a gamepad to select pause menu buttons would play overlapping audio samples
Changed files in this update