Howdy Wranglers!
A couple weeks ago we dropped a major update to the closed alpha. Since then we'd taken feedback from the Closed Alpha Discord server community and made further stabilisations and adjustments. So today we figured we'd drop this post with a collection of all the patch notes that make this new version of Among the Wild what it is. These patch notes basically cover the changes between now and January 2025, or so.
We've also invited a bunch more people into the closed alpha as well! So if you're not already part of the Closed Alpha Discord community, do check the email you got that had the key to the game for your invite link to the discord server and come join the fun!
Lastly, we dropped a new video announcing the keys, but also talking about some of the changes in this update:
Without further ado! Patch notes!
Message for newcomers: Consider not looking at these patch notes as they may contain spoilers that could affect your first-time experience. But hey, no hard rules! Do as you wish!
This update will break saves. However if you want to test your old save or the old version of the game we have a separate branch on Steam (Properties->Betas-> ca-0.1 Closed Alpha version 0.1)
We’re gonna keep this list intentionally brief. A detailed breakdown is probably just unnecessary as the TL;DR; is “everything has changed”.
So what have we’ve been up to?
Town
New narrative and refined characters
All new quests
Mailbox(!)
New pacing of content and progression
Different merchant systems
Town reputation
Moved things around and added new buildings
New Creature Mood System
New creature traits, abilities and requirements
Creatures communicates needs better (hopefully)
Redesigned creature needs to limit fatigue over time
Fixed a bunch of bugs
New World Building Pipeline
Ability to make more interesting terrain and biomes
Ability to make bigger points of interests
Paths & Rivers
New lighting system
New weather system
New starting farm
Misc:
New tree chopping
New stone cutting
Changes to music system and added some additional music
New buildables
Fishing Prototype
Cloud saves!
Content / Features:
Additional gate for wooden fences
Added direction hints on gates and doors when building
Added Sell Box to farm
New build menu
Added short fence
Added loom machine and cloth
Woolys can now remove wool using backscratcher
Trap now uses lure to increase chance of catching different creatures
Added crop status HUD information that shows if watered, fertilized or boosted
Falling trees can now hit other trees
Player can now eat food to replenish health
Complex quests get updated descriptions when steps to continue/complete have changed
Balance:
Big rebalance of the whole game - prices, objectives, rewards and timers
Crops won’t grow without being watered
Crops stays watered for 24h
Water sprinkler does not need additional water anymore
When buying a recipe you get the resources to build as well
Wooly only procreate when happy
Slowed down player
Buffed fertilizer effect
Smoker only accepts seafood
Tweaks:
Showing crop boundaries when looking at crop
Foundation snapping improved
Added SFX when picking up crops
Building in Town is not allowed anymore /Hornbeam
Make stamina bar more noticeable
You can now water crops from a fence, even from a roof if you would want that
Added “Point” on F to HUD to remind that you can point on things to show creatures what to interact with
Bugs:
Fixed unchoppable small tree
Fixed warp stone bugs
Fixed sorting issue with delivery boxes in tall grass
Tweaks to evolve powder description and function
Water well and clay machine interaction fixes
Fish can now be staffed/hit without insta-dying
“Pick up” prompt is not shown for fishes swimming
Clay Machine now drops remaining dirt on dismantle
Fixed creatures ignoring food even though hungry
Creatures should interact more in general
Fixed collision issue on Slippery Sam’s boat
Fixed fishes trying to strike bobber at the same time
Fixed issues related to saving before arriving at farm
Oak tree is not choppable by regular axe
Duck nest at lake should be easier to reach
Fixed missing phys material in Town Hall for footsteps SFX
Fixed critters being destroyed even though inventory is full when using bug catcher
Improved worm spawning in worm nest
Fixed issues with quality not retaining on save/load for some items
Fixed SFX concurrency issues
Fixed bug where crouching in water could lead to a janky loop
Fixed sleep for creatures
Fixed getting stuck on some dialogs
Fixed various bugs with quests
Fixed Kristians hay bale sample
Fixed issues with Butterflies not spawning
Fixed that objects should not fall through world when loading game
Fixed so that rocks save their broken state instead of disappearing when loading
Crashes:
Integrated intel graphics cards now have low as default, and other integrated cards has medium as default, this is to try to combat crash on startup that a used had with integrated intel graphics card
Potential crash fix when adding actors to crowd
Changed files in this update