Hi everyone!
In this update, we've paid special attention to the game’s difficulty and balance as well as a number of other things that you—our dear players— told us about in your feedback. Please continue to share your thoughts with us: it helps us make the game better!
We have made Cakewalk and Hike modes easier. Both new players and those who appreciate more relaxed gameplay will find these modes more comfortable.
At the same time, we haven’t forgotten about those who like a good challenge. Hard difficulty modes have become smoother while keeping their toughness intact.
Please give this update a try and share your impressions with us. Also, be sure to enable the "Send data to the developers" option in the settings: it will help us make the game even better.
Below, there is a full list of changes:
Cakewalk and Hike difficulty changes:
Random events where you can get Curses are no longer available.
Some relics and consumables are now available only on Feat of Glory difficulties:
Relics
Early Rise Pendant
Ivory Comb
Pouch of Salt
Crystal Charm
Swamper Toxin
Ball of Witch Yarn
Precious Nugget
Ancient Tome
Iron Claws
Cateye Stone
Magic Crystal
Cursed Key
Rowan Necklace
Grimoire
Bosorka’s Ivy
Iron Horseshoe
Nettle Shirt
Wooden Stake
Cursed Charm
Cursed Lash
Ritual Chalice
Pig’s Hoof
Consumables
Goldroot
Buckthorn
Toadstool
Swamper’s Sludge
Battle Modifiers
Surprise
Fewer Opportunities
Limited Opportunities
Tough Enemy I, II, and III
Rampage II and III
Fury II and III
Shining Armor I, II, and III
Will to Live I, II, and III
Cursed Location
Boss balance changes:
Leshy. Oak Bark effect: value no longer increases when triggered.
Vodyanoy. Overseer effect: now grants Strength when an ally enters the Dying state.
Yaron. Added the Dark Sorcery intention.
Yaron. Burden effect: now removes 1 stack when triggered, not at the end of the turn.
Relic balance changes:
Silver Plate. It is now Uncommon instead of Rare.
Nettle Shirt. It is now Uncommon instead of Rare.
Feat of Glory difficulty changes:
Feat of Glory 1: battles became more difficult while rewards became more valuable. Favors: 1/2
Feat of Glory 2: the positions of foes are shuffled at the start of the battle.
Feat of Glory 3: foes cannot gain Defenseless.
Feat of Glory 4: all foes gain Vigor x1 when one of them dies. Favors: 1/3
Feat of Glory 5: in battles for relics and boss battles, foes gain Strength x1 at the start of the battle.
Other changes
Now, when choosing a Path, you can encounter more than one positive modifier that provides an additional reward for winning that battle.
Rewards and battle modifiers are now distributed more equally.
Added a button to the main menu that leads to the game's store page.
Fixes
When using the Catswort consumable, the effect is applied to the nearest living foe.
Bebok. The Armor effect no longer triggers if there are no living allies nearby.
Fixed a bug that blocked starting of a new journey after reopening the statistics screen of the completed run.
Changed files in this update