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Update notes via Steam Community

Hi everyone!

In this update, we've paid special attention to the game’s difficulty and balance as well as a number of other things that you—our dear players— told us about in your feedback. Please continue to share your thoughts with us: it helps us make the game better!

We have made Cakewalk and Hike modes easier. Both new players and those who appreciate more relaxed gameplay will find these modes more comfortable.

At the same time, we haven’t forgotten about those who like a good challenge. Hard difficulty modes have become smoother while keeping their toughness intact.

Please give this update a try and share your impressions with us. Also, be sure to enable the "Send data to the developers" option in the settings: it will help us make the game even better.

Below, there is a full list of changes:

 

Cakewalk and Hike difficulty changes:

  • Random events where you can get Curses are no longer available.

Some relics and consumables are now available only on Feat of Glory difficulties:

Relics

  • Early Rise Pendant

  • Ivory Comb

  • Pouch of Salt

  • Crystal Charm

  • Swamper Toxin

  • Ball of Witch Yarn

  • Precious Nugget

  • Ancient Tome

  • Iron Claws

  • Cateye Stone

  • Magic Crystal

  • Cursed Key

  • Rowan Necklace

  • Grimoire

  • Bosorka’s Ivy

  • Iron Horseshoe

  • Nettle Shirt

  • Wooden Stake

  • Cursed Charm

  • Cursed Lash

  • Ritual Chalice

  • Pig’s Hoof


Consumables

  • Goldroot

  • Buckthorn

  • Toadstool

  • Swamper’s Sludge

 

Battle Modifiers

  • Surprise

  • Fewer Opportunities

  • Limited Opportunities

  • Tough Enemy I, II, and III

  • Rampage II and III

  • Fury II and III

  • Shining Armor I, II, and III

  • Will to Live I, II, and III

  • Cursed Location

 

Boss balance changes:

  • Leshy. Oak Bark effect: value no longer increases when triggered.

  • Vodyanoy. Overseer effect: now grants Strength when an ally enters the Dying state.

  • Yaron. Added the Dark Sorcery intention.

  • Yaron. Burden effect: now removes 1 stack when triggered, not at the end of the turn.

 

Relic balance changes:

  • Silver Plate. It is now Uncommon instead of Rare.

  • Nettle Shirt. It is now Uncommon instead of Rare.

 

Feat of Glory difficulty changes:

  • Feat of Glory 1: battles became more difficult while rewards became more valuable. Favors: 1/2

  • Feat of Glory 2: the positions of foes are shuffled at the start of the battle.

  • Feat of Glory 3: foes cannot gain Defenseless.

  • Feat of Glory 4: all foes gain Vigor x1 when one of them dies. Favors: 1/3

  • Feat of Glory 5: in battles for relics and boss battles, foes gain Strength x1 at the start of the battle.

 

Other changes

  • Now, when choosing a Path, you can encounter more than one positive modifier that provides an additional reward for winning that battle.

  • Rewards and battle modifiers are now distributed more equally.

  • Added a button to the main menu that leads to the game's store page.

 

Fixes

  • When using the Catswort consumable, the effect is applied to the nearest living foe.

  • Bebok. The Armor effect no longer triggers if there are no living allies nearby.

  • Fixed a bug that blocked starting of a new journey after reopening the statistics screen of the completed run.

Windows 64-bit Depot 2727219
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