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Update notes via Steam Community

General optimizations and some QOL changes


Hello people! Hope you are having a great summer. The weather here has been absolutely dreadful so I've had some time to implement some improvements for the game.

Patch notes:


  • Reduced texture sizes across the board, visual impact should be minimal. Due to this the game install size has been reduced by about 50%
  • Loading times should be drastically improved for low spec machines.
  • Asynchronous map loading between rounds
  • Increased the server timeout delay which caused client disconnection between rounds in some scenarios
  • Camera now follows a ragdolling player (only when knocked out)
  • Reduced shader complexity for some materials


That's it for this update.

Cheers.
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