General optimizations and some QOL changes
Hello people! Hope you are having a great summer. The weather here has been absolutely dreadful so I've had some time to implement some improvements for the game.
Patch notes:
- Reduced texture sizes across the board, visual impact should be minimal. Due to this the game install size has been reduced by about 50%
- Loading times should be drastically improved for low spec machines.
- Asynchronous map loading between rounds
- Increased the server timeout delay which caused client disconnection between rounds in some scenarios
- Camera now follows a ragdolling player (only when knocked out)
- Reduced shader complexity for some materials
That's it for this update.
Cheers.
Changed files in this update