Hi folks, this is a small hotfix addressing a few reported bugs along with some modding-related fixes and additions.
Hotfix - 03/07/25 # 0.7.77
Fixed an issue where Bounty contracts could, in certain cases, fail to clear the Journal UI properly.
Fixed an issue where fishing nodes weren’t functioning as intended.
Fixed a potential exploit where harvested nodes during Downtimes would respawn after reloading the game.
Fixed an issue with custom Inks featuring combat and post-combat transitions not properly parsing the post-combat transition Ink.
Fixed an issue with the Actions editor missing fields after creating Valuables.
The spear is no longer consumed on a failed spear fishing attempt.
Once you've uncovered where a bounty likes to hang out, you’ll now get the option to stake out the spot and wait for them to show up.
Added support for custom Points of Interest (UserPOIs) via embedded metadata in the Requirements field of a PlaceDBEntry.
Requirements must contain UserPOI:true and a valid Tile:(x,y) ie. UserPOI:true, Tile:(32,43)
PlacesEditor.UpdateOrAddEntry() will detect UserPOIs and dynamically update runtime data structures, without requiring reloads or restarts.
Only one place can be bound per tile; if multiple mods point to the same tile, only the last mod will be used at runtime.
Use this system exclusively for places outside of towns.
Changed files in this update