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Howdy, gunslingers!

It’s time for another milestone on the Undead West Year 1 Roadmap! This update brings new challenges, including four brand-new bosses to test your gunslinging skills, a Randomized Equipment Mode designed to shake up your runs, and a handful of quality-of-life improvements and bug fixes to make your undead-hunting experience smoother than ever.

New Bosses

Get ready to face some fresh faces in the fight against the undead!

  • Tombstone Golem (Graveyard): This rock creature, made out of gravestones, moves around the room stomping its feet and slamming its fists against the ground. It also summons totems that need to be destroyed as quickly as possible or else they will make your fight against the Tombstone Golem much, much harder.

  • Ice Lich (Graveyard): A variant of the Lich, instead of fire this undead mage summons ice to cool you off. Summoning ice spikes with his staff that shatter into pieces and fill the room, or encasing himself in ice before shattering out shards of ice. You have to be quick on your feet to dodge what he throws your way.

  • Vampire Bat (Mines): You’ve seen small bats, and big bats - this is the biggest and baddest of them all. The Vampire Bat screeches its sonic projectiles at you while flying around the room. Stock up on whiskey and get your dodge-rolling trigger fingers ready to take on the challenge that this new boss has to offer.

  • Lenny (Stage 5): Last but certainly not least: Lenny. Big man on a small horse. Let's leave it at that.

Randomized Equipment Mode

After unlocking 5 guns, 5 whiskeys, and 3 outfits, a new room will appear in the Hub. To the right of the Gunsmith, you'll find the Gambler sitting at a table.

Interact with the Gambler to activate Randomized Equipment Mode. While active, starting a new run (including Boss Rush runs) will randomly choose your gun, whiskey, and outfit from your unlocked equipment. If you're ready to switch back, just find the Gambler and interact with him again to turn the mode off.

Improvements and Bug Fixes

We've also been busy with a heap of improvements and fixes to make your undead-hunting experience even smoother:

  • Removed a bug where non-armored enemies had a hidden extra hit, increasing their health by 1.

  • Red cube slimes now always take 1 hit to kill.

  • Red cube slimes spawned by large slime cube summoners no longer infinitely spawn.

  • Red cubes no longer spawn on top of each other at initial spawn.

  • Large rats now spawn a small rat 1 second after self-spawn to negate long spawn-in times.

  • Tops of fences in Stage 2 Graveyard rooms have been removed from collision and put on a new non-collision tilemap layer.

  • Fixed Outfit shop portraits being dimmed on unlocked outfits.

  • Fixed the Orange Hunter outfit not appearing when the currency condition is met.

  • Stage 1 Catacombs chest environmental objects now drop a money bag when destroyed.

  • Explosive barrels now spawn break-apart gibs upon explosion.

  • The Stage 1 Catacombs Mutant Rat Boss now gives a brief warning indication of where he's going to land post-gas.

  • Added a new bullet UI that activates when the player has over 12 bullets in their clip, which is smaller and has a higher maximum visual.

  • The Hub Gun shop now fully spells out Damage, Rate of Fire, Size of Clip, and Reload Speed.

  • Changed the player weapon Dynamite bullet UI sprite color to white for easier notice of boons with bullet status effects.

  • All Hub equipment shops now show "Equipped" on item selection if the item is equipped, and switch on new selection.

  • On controller, the Gun shop now equips the gun when the UIInteract button is pressed, negating an extra action to use the Equip button.

  • The UI Interact button on controller can now be used to open hub shops.

  • Pause button softlocks in ferry/boss/bounty window softlocks fixed, now prioritises exit of window over opening pause menu

  • Fixed ‘Lightning in a Bottle’ Whiskey not affecting some bosses.

  • Fixed Dynamite + Piercing Bullets boon combination bug where dynamite dealt multiple hits to enemies.

That’s all for this update, happy hunting and see you in the next Roadmap devlog!

Deathless Games and Retrovibe

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