- Added a new objective - LANDA will now ask you to make some upgrades on the upgrade station before asking you to go turn on the power to the radio tower. This will ensure the player is familiar with the upgrade process before leaving the test facility.
- UI now correctly handles ultra-wide monitors. Previously, the UI did not size correctly which left a lot of the UI invisible on wide aspect ratio displays.
- Zapping and using items - zapping should be easier now. Up until now, if the zapper endpoint can "see" the item you want to zap/use, then is would be zappable. This sometimes leads to a situation where you have to find the sweet spot before you can zap. Since this can be frustrating, we've changed it so that as long as the player's view can see the item, it will be zappable. The only downside is that sometimes, you might end up zapping through something (wall corner, chair leg, desktop, etc.) Otherwise, this method should make zapping smoother and less finicky - at the expense of 100% realism.
- Fixed issue with ballards allowing players to jump through/over them while rising
- Fixed moving platform issue where player can sometimes unparent from platform
- Some users have stated that sometimes they feel lost, or don't know what to do. So, we're now showing the current objective at the top of the screen at all times. I would be interested in know if anyone finds this distracting - or is it helpful.
- Added door numbers on the inside of the ventilation shaft so that it's easier to know which door numbers have been opened.
- Fixed catwalks around ventilation shaft so that the player cannot jump through the bottom of the catwalks in some locations.
Update notes for July 3, playtest version 1.08
Update notes via Steam Community
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