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Update notes via Steam Community

* bugfix: bug with some monsters not ignoring their own colliders, causing them to glitch out during knockbacks
* bugfix: freshy was not rotating towards aim position when shooting at player
* change: kick is little bit more responsive, and it respects aim assist
* change: crystal pickups are now magnetic, similiar to how xp works
* bugfix: damage text no longer displays damage if target is already dead
* bugfix: powerup now has explosion particles again
* bugfix: fix issue where retain stats would be applied even when starting a new game
* change: portal now spawns in front of the player when killing harold, and its oriented towards the player
* change: chest can now only be interacted if you are looking at it
* bugfix: character no longer bounces like crazy when walking inside a cave
* bugfix: throwing props now works better in general

* new-feature: afer saving a world, u may save a citizen, that will follow you to the hub world, and provide ways to upgrade your character when interacting
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