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Update notes via Steam Community
  • Biomes: New forest tileset, better tilesets for overhangs in some biomes.  Refinement and tuning of trees and vegetation in each biome.  Beaches and Mountains are more clearly delineated from neighboring biomes.

  • Procedural Propping: Major propping and lighting pass for most biomes, including little sprites, lamps and lanterns, bioluminescent mushrooms, tombstones, dilapidated vehicles and random garbage as appropriate. Barrens, Bog and Forest now much more advanced. Rubber, electronics, and other advanced materials are more available in the world to craft high-end equipment.  Ruined houses now spawn in the Barrens.

  • Procedurally Placed Vendors - Vendor NPCs added to Building, Survival, and Arena modes (something to spend all those coins on!) -- including one who sells conveniently snapping building pieces (more to come!) and another who flips materials for coins, buying or selling.

  • Building Mode: Building mode chests contain lots of fun props to decorate your digs with

  • Crafting: Ladders and plank bridges now craftable on wooden workbenches

  • Melee Monsters: Melee monsters now have a more defined charge up, attack, and retreat pattern, making combat feel a bit more tactical and aggressive, but also a bit less random. Beware there may be some balance issues we'll iron out in the coming weeks!

  • Water Tool: Water tools now feature procedurally generated models and crafting recipes, as well as new sound effects!

  • Crafting: Water can now be crafted by melting ice in campfires

  • Gargoyle: A new Gargoyle enemy is in the works for the upcoming Crystal Cathedral level! But for now it just looks like a remap of the bird...

  • Monsters: All melee monsters now have a buildup animation, and leap at the player to attack, and hop left/right/away to dodge the player's attacks

  • Fix: Crash in Heldonia when the same object is exploded multiple times

  • Gloves: Can pick up empty container and workbenches

  • Gloves: Landscape objects fall properly when dropped

  • Gloves: Animation when picking up/dropping items

  • Jackhammer: Using the tool makes noise that monsters can hear

  • Water tool: Don't use stamina or play sfx when not sucking up water

  • Editor: Dialog now supports `**bold**` text

  • Animation Editor: UI overhaul

  • Inventory: now has a separate area for the first 9 items which are always at the start of your hotbar, to replace the "pinning" feature.

  • Procedural worlds: overhang biome can spawn items, better rock columns, larger biomes in size 11 worlds, NPCs, better terrain smoothing.

Windows Depot 2283581
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