NEW STUFF
Completely new way to buy items, similar to Counter Strike. Each player now has their own pool of money to spend. Cash can be gained from killing, healing, winning, and negotiating.
Revamped how score is kept. Each team now has "reputation" that lowers/rises depending on your performance. Highest reputation at the end of the week wins the whole thang! And yes, the game's rounds are now organized into a week (just like that one game), so there's finally a finite end to any one play session.
Completely revamped the hostage gamemode. It's too much to explain here, so thankfully every gamemode now has a "HOW TO PLAY" button in the top left to help you out. Open a private lobby and read through it if you'd like.
Password protected lobbies!
Added a robust admin menu in the pause menu only for the host. Allows easy kicking/banning.
Another inventory slot (now 5).
New way cooler glass breaking visuals.
CHANGED STUFF
Optimizations have been made in many areas.
Voice chat was majorly broken, its been fixed up a bit.
Minor changes to weapon handling, hopefully should feel a bit better to use scoped weapons.
Reverted screen filters to how they were in the private DEMO. Also added a way to toggle dithering.
Changed files in this update