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Update notes via Steam Community

Test Branch 1.0.78617 Test 2025-07-02

Design

  • Multiple Victory support added. On achieving a Double, Points or Ambition victory, players will be prompted to either accept victory or try to pursue another victory condition. Multiple victories are tracked in the Hall of Fame.

  • Religious improvements may now be adjacent to improvements of different religions

  • Launch Offensive now gives the unit and leader 20 XP

  • Events can no longer end a war with a tribe that has a player ally

  • Resources added during the game (events or other bonuses) can now be placed adjacent resources of different types

  • Akhenaten can build Altar of the Aten improvements which spread Atenism, a new unique religion for this dynasty. Disciple bonuses removed. (Wonders and Dynasties)

  • Nebuchadnezzar I's brother now recognized as Royal (Wonders and Dynasties)

  • Occurrences no longer change or remove existing resources, or add resources to improved tiles unless the existing improvement matches the new resource (Wrath of Gods)

  • Occurrences no longer add vegetation to tiles with resources that don't allow that vegetation (Wrath of Gods)

Programming

  • AI retreat tweak

  • AI is a little more careful with sacrificing its good units

  • Decoupled subject picking from events

  • Missions now take an arbitrary list of subjects and relations

UI

  • Custom Map Overlay added, giving a lot more flexibility in what is shown on a map overlay

  • Map pins can now be added and removed using a grid of icons from the Overlay Customizer

  • Added new player option: Advanced Help Text. Some tooltip information removed when this option is not enabled

  • Added starting characters to SP setup stats screen

  • Added support for cycling through occurrence tiles on click

  • Added turns of/since conflict to player and tribe tooltips

  • Mission subject info now shown in Encyclopedia

  • Up/Down arrows cycle through encyclopedia entries

  • Added yellow warning text to specialist "replaces" text

  • Added visual flood effect for extreme Iteru flooding in Pharaohs of the Nile campaign

Bugs Fixed

  • Fixed yield previews getting stuck

  • Fixed map generation for games with 2 human teams where the middle of the map is not suitable for player starts (e.g. Hardwood Forest)

  • Fixed border expansions sometimes including urban tiles that belong to other city sites

  • Fixed free improvement UI not triggering when completing Jebel Barkal

  • Fixed free improvement UI not showing dynamic improvement text (i.e leader name on Stele)

  • Fixed data issue with some tile status text

  • Fixed succession list character links showing effects of being a leader instead of current character effects

  • Fixed empty categories in cloud emails

  • Fixed project net yield bug

  • Fixed MP setup spacing and text wrapping issues

  • Fixed Occurrence overlay sometimes not clearing

  • Fixed Occurrence terrain change notifications appearing for out of bounds tiles

  • Fixed rout preview sometimes being shown incorrectly

  • Fixed Caravans consuming orders when they cannot move

  • Fixed subject matching for characters in eventlinks

  • Fixed Road To overlay not clearing after selecting tile

  • Fixed some parts of the research UI sometimes being uninteractable

  • Fixed note map pings

  • Fixed Pharaohs of the Niles scenario 1 undo back over army deployment

  • Fixed mod upload error

  • Mod browser and upload page fixes

  • Text and event fixes

Changed depots in test branch

View more data in app history for build 19082041
Windows 64-bit Ten Crowns Windows Content Depot 597181
macOS 64-bit Ten Crowns OSX Content Depot 597182
Linux 64-bit Old World Linux Content Depot 597183
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