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Update notes via Steam Community
Happy Wednesday everyone! Another week brings another patch! Thank you to everyone who has helped me find bugs! This week focuses on some of the weird stuff that can happen when restarting while the player character is being forced to walk to a certain point as well as a major sequence break in 'Gator Aid.'

v1.03
  • Fixed being able to skip a large portion of Gator Aid by talking to Davey in the hallway during lunch.
  • Fixed restarting area during bunny movement not causing bunny to stop doing whatever he's doing.
  • Fixed game freezing if you meet Alice in the hallway after she gets called into office during 'What Happened on Monday?'
  • Fixed Alice not having correct dialogue in hallway after you tell her what's going to happen to her in the office.
  • Fixed various instances of game breaking when restarting while player is being forced to walk to a certain point.
  • Fixed player head sprite sometimes showing the wrong thing after starting morning time in final mission.
  • Fixed door to library from cafeteria sometimes not being interactable when it should be.
  • Fixed gate for playground sometimes being able to be walked through when it's supposed to be closed.
Windows Depot 2695571
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