After a week at the beach, and before 4th of July, I addressed some issues, added some features, and tweaked some numbers. This is released for everyone, version 2.0.14a:
Fixes:
I fixed a lot of issues with mutated diseases. Sorry about all that!
I fixed a bug where scanning or boarding certain syndicate shipwrecks caused a hang / crash.
I put in more checks to auto-complete the quest in sector 7.
I fixed a visual bug in classic UI mode when exiting stations.
Changes:
The captain's log no longer auto-formats your messages with capitals and lowercase letters.
Bandit machines (slot machines) now payout stacks of Commodities instead of just 1, and they only give certain Commodities.
Bandit machines can now pay out consumables (like squik poison and porta-doors).
Banker Soldier attack range increased to 7.
Ship classes that don't allow built-in devices (like the cruiser) will no longer show built-in slots on the inventory screen.
I refined the saving/loading of settings a bit more.
Diplomacy officers get more XP for large trades. Profit and distance traveled don't matter. Number of items and total sale price do.
New Features:
From the inventory, you can now learn price grades of Commodities by spending data.
I created a one-time popup explaining that your crew does not need FOOD.
If you have the "classic plus" DLC and your ship is one of the standard types (not custom built from a shipwreck), you can change back to the stock image for that ship type.
Wiki:
"Wonder" from the Discord has started to put together a wiki! I've been helping out by exporting game data according to templates, but there is still lots of work to do. Check it out here:
https://approachinginfinity.fandom.com/wiki/IBOL:_Approaching_Infinity_Wiki
or here, in this add-less mirror: https://approachinginfinity.antifandom.com/wiki/IBOL:_Approaching_Infinity_Wiki
Changed files in this update