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Update notes via Steam Community

After a week at the beach, and before 4th of July, I addressed some issues, added some features, and tweaked some numbers. This is released for everyone, version 2.0.14a:

Fixes:

  • I fixed a lot of issues with mutated diseases. Sorry about all that!

  • I fixed a bug where scanning or boarding certain syndicate shipwrecks caused a hang / crash.

  • I put in more checks to auto-complete the quest in sector 7.

  • I fixed a visual bug in classic UI mode when exiting stations.

Changes:

  • The captain's log no longer auto-formats your messages with capitals and lowercase letters.

  • Bandit machines (slot machines) now payout stacks of Commodities instead of just 1, and they only give certain Commodities.

  • Bandit machines can now pay out consumables (like squik poison and porta-doors).

  • Banker Soldier attack range increased to 7.

  • Ship classes that don't allow built-in devices (like the cruiser) will no longer show built-in slots on the inventory screen.

  • I refined the saving/loading of settings a bit more.

  • Diplomacy officers get more XP for large trades. Profit and distance traveled don't matter. Number of items and total sale price do.

New Features:

  • From the inventory, you can now learn price grades of Commodities by spending data.

  • I created a one-time popup explaining that your crew does not need FOOD.

  • If you have the "classic plus" DLC and your ship is one of the standard types (not custom built from a shipwreck), you can change back to the stock image for that ship type.

Wiki:

"Wonder" from the Discord has started to put together a wiki! I've been helping out by exporting game data according to templates, but there is still lots of work to do. Check it out here:

https://approachinginfinity.fandom.com/wiki/IBOL:_Approaching_Infinity_Wiki

or here, in this add-less mirror: https://approachinginfinity.antifandom.com/wiki/IBOL:_Approaching_Infinity_Wiki

Approaching Infinity Content Depot 551621
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