Hi everyone,
Time for another update, and this one brings three brand-new weapons to the game!
This patch focuses on adding more variety through new totems, making the final boss encounter feel more epic, and improving overall gameplay flow and movement. Thanks again for all the feedback, it helps shape the direction of the game
Changelog for 1.0.3
New Weapons
Ice Totem Fires icy projectiles around the player in all directions.
Poison Totem Leaves behind gas clouds that deal a percentage of the enemies' max health as damage. Great for crowd control and tougher enemies.
Fire Totem (Reworked) The old flame circle has been fully reworked into a proper totem. It now has a new name, a new icon, and appears visually on the player when acquired through an upgrade card.
Level Completion Overhaul
The level completion system has been reworked. Previously, surviving for 20 minutes would complete the level regardless of the boss being alive or defeated. Now, when the timer hits 0, a level-end boss spawns and you must defeat it to complete the level.
The final boss now has new attack patterns and its own theme music, making the final fight much more intense and memorable.
Movement Balance
Both the Raft and the Battleship now move 20 to 30 percent faster. Movement should feel more responsive and smoother overall.
Next Up
For the next update, I’ll be focusing on expanding the upgrade system for existing weapons. More ways to scale your build and customize your run are coming soon.
As always, thanks for playing and for being part of this journey!
– Oğuzcan
Changed files in this update