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Update notes via Steam Community

A patch with bugfixes and optimisations!

V0.81 out now!

v0.81 is primarily a bugfix patch, but we also wanted to reintroduce the teeth in the game a bit: Blood & Sand made things a bit too easy!

Aside from a small army of bugfixes, in this patch, the AI is generally more competent and active, stamina has been rebalanced and Controller controls have gotten some upgrades.

AI behavior and combat improvements

  • AI now attacks more frequently, is generally more active.

  • Fixed a bug that prevented AI from throwing weapons or taunting 

  • Fixed a bug that made AI dashes basically have no effect, reintroducing dash avoids and dash-attacks

  • Increased chance for AI to throw weapons. (AI now also has a chance to throw and pick up weapons of one tier lower)

  • Improved AI behavior to reduce erratic switching between blocking and dropping block

  • AI now has different behaviors to recover from low stamina (less stuck at 0 stamina/gassed out)

  • Stamina regen is now also based on movement, standing still recovers stamina faster than in movement

  • Improved Combat controls for gamepad:

    • Camera movement locks during attacks and eases back in afterward which allows the player to be more in control when locking in an attack

    • Quick flicks with the Right-joy button (R3) in combination with the Right Trigger (R2) now correctly register the attack direction. Remember that pressing R2 first and R3 second will give you control on the Attack Direction widget

    • In Classic Mode, we fixed an issue where the player twisted away from enemies when attacking

  • Improved spear handling a little bit (AI and player)

  • Improved lighting and reflections on some maps (Some arenas were really dark - may still get improved in some ninja-patches the coming weeks)

  • Items thrown in the arena are now limited to Sandbox item selection as intended

Bugfixes

Critical

  • Fixed a crash that occurred when rerolling many times or quickly. We've optimised the system so rerolling is now smoother/faster and more reliable than ever

  • Fixed a memory leak / increasing lag related to rerolling characters (and possibly long game session)

  • Fixed an issue where unlocks and permanent buffs reset after reloading the game

  • Resolved a bug where a difficulty run was replaced by the sandbox default profile

  • Resolved an issue where abandoning a sandbox run let players access the Sandbox Editor for that profile

  • Fixed issue where players could abandon a run and still ESC out of the paused menu with the abandon prompt open.

  • Fixed Unique items and Destructibles (Fancy Bottles etc) having 0 gold value

  • Fixed broken UI due to localisation on the Dialog Events

Other

  • Resolved an issue where item icons got stuck to the mouse cursor in Career Menu

  • Fixed a Gamepad issue preventing navigation to some inventory slots

  • Fixed an issue where Weekly Report notifications stacked and appeared multiple times

  • Fixed an issue where Character Trait tooltips wouldn’t disappear.

  • Optimized tooltip placement for gamepad (Steam Deck esp.)

  • Resolved a bug where players received the one-armed trait visual after certain rerolls

  • Fixed extreme physics behavior when standing on the edge of a rotating platform

  • Finally (hopefully) fixed the issue in Draft fights where veggies were thrown due to the Villain trait

  • Fixed bugs on The Advantian Arena and Lion’s Roar maps where players could enter the arena early

  • Item droppers now properly track sandbox item overrides

  • Fixed the Character Overview screen showing a different backstory icon than the Utility Menu Backstory tab

  • Fixed a UI bug where hovering over "Allow anonymous gameplay data collection" displayed the wrong tooltip

  • Fixed a bug where the double dash setting did not save correctly

  • Fixed a bug where players couldn’t reopen the Trait Overview window multiple times from the Utility menu

  • Fixed an issue where some destructible items no longer had a shop value

  • Fixed Alluora's Boy character trait

  • Fixed issue where certain events had extra line breaks and hidden buttons

  • Resolved various impossible bets and small bugs related to the new betting system

  • Fixed/improved physics on Long Cloak and Halfcloak

  • Fixed the Dormorii Scale shirt, which incorrectly had Hanian properties

  • Corrected the Raider Chaka, which was incorrectly listed as a polearm instead of a two-handed axe

  • Many many more, but why waste time keeping track when you can spend that time fixing bugs?

    We who are about to die salute you,

    Lino & Jordy

Windows We who are about to Die Content Depot 973231
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