Improvements
Added Boolean (Bool) type to the Database.
Added Float type to the Database.
→ The previous “Numeric” type has been renamed to “Int”.Renamed the database type “Icon” to “Image”.
When importing CSVs into the database, empty cells will now be filled with default values.
Improved visibility of the initial scene for scene transitions.
Read-only variables and switches are now hidden from the Change Property action.
The object variables position_x / y and scale_x / y are now editable (no longer read-only):
Changing position will automatically update the object's global_position.
Changing scale will update the object's scale property.
Bug Fixes
Fixed a bug where stacked timer counts would cause accelerated counting.
Fixed a bug where homing bullets with less than 1 second minimum homing time would begin tracking immediately.
Fixed a bug where hit stop under 1 second did not activate correctly.
Fixed an issue where the "Change Camera" action sometimes failed to execute properly.
Fixed a bug where characters appeared in the topmost layer after portal transitions, regardless of the portal’s assigned layer.
Fixed a bug where the condition “ContactWithHitArea” triggered even when colliding with disabled collision shapes.
Updated several translations.
Changed files in this update