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Improvements

  • Added Boolean (Bool) type to the Database.

  • Added Float type to the Database.
    → The previous “Numeric” type has been renamed to “Int”.

  • Renamed the database type “Icon” to “Image”.

  • When importing CSVs into the database, empty cells will now be filled with default values.

  • Improved visibility of the initial scene for scene transitions.

  • Read-only variables and switches are now hidden from the Change Property action.

  • The object variables position_x / y and scale_x / y are now editable (no longer read-only):

    • Changing position will automatically update the object's global_position.

    • Changing scale will update the object's scale property.

Bug Fixes

  • Fixed a bug where stacked timer counts would cause accelerated counting.

  • Fixed a bug where homing bullets with less than 1 second minimum homing time would begin tracking immediately.

  • Fixed a bug where hit stop under 1 second did not activate correctly.

  • Fixed an issue where the "Change Camera" action sometimes failed to execute properly.

  • Fixed a bug where characters appeared in the topmost layer after portal transitions, regardless of the portal’s assigned layer.

  • Fixed a bug where the condition “ContactWithHitArea” triggered even when colliding with disabled collision shapes.

  • Updated several translations.

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