Hey, GZW Community,
Patch 0.3.3.0 is now live on the public-experimental branch for testing.
This patch addresses numerous community-reported issues across gameplay, AI respawns, animations, rendering, UI, and includes several technical fixes. You’ll find the changelog below. (Please note: some details may still change before the patch goes live.)
Experimental Changelog \[Not Final]
Gameplay changes
Coma duration has been increased to 5 minutes. This change aims to make it easier to drag your fallen mates to safety by giving you more time to secure your environment.
Tracking tags can no longer be attached to storage cases. Since they cannot be removed from the locker anyway, we prevented the possibility of wasting a tracker.
When running the game for the first time, the default mode is now set to Warfare.
Gameplay fixes
Fixed an issue that caused Vulture’s location to not sync properly on all servers
Fixed an issue causing the AI NPCs to spawn indefinitely at the gas station east of Fort Narith
Fixed an issue where AI NPCs at the Slang Radio Station were dropping the key to Inthavong Farm incorrectly
Fixed an issue where Vulture was only available to the faction that captured the COP last on PVE servers
Fixed a rare bug where players might become immune to damage from their faction under specific circumstances
Fixed an issue where the tracking notifications were triggered if a player consumed food previously tracked by another player
Fixed an issue that caused the auto-gating feature on NVGs to work inconsistently during specific hours of the day
Fixed an issue where hitting an enemy with a mortar blast created conflict zones
Fixed a rare issue where organs were damaged despite the fact that the player sustained only a bruise
Fixed an issue where sometimes a member of a full squad was unable to board a helicopter under specific circumstances
Fixed an issue where recent enemy shots could be heard again after respawning
Animations
Fixed the missing hand animation of putting on NVGs
Fixed a rare issue where player characters were rendered in a T-pose while in prone under specific circumstances
Fixed an issue where the character slid in both 1PV and 3PV after being revived from a coma under specific circumstances
Fixed a rare animation where hands and the bolt were not moving in sync during a cocking animation
Rendering and visual fixes
Fixed a graphical artifact showing oversized reticles outside of the weapon in 3PV
Fixed a rare issue where a player's weapon would disappear after reviving someone from a coma
Fixed an issue where clothes were sometimes not rendered on NPC corpses
Adjusted the brightness and clarity of holographic sights on various graphical presets
Vegetation density of small vegetation, such as grass blades, is reduced on low graphics settings
World
Fixed an issue causing the moon to look brighter and overlap clouds when aiming at it with a scope
Fixed a spot on the road between Fort Narith and Sawmill where players could clip through the terrain under specific circumstances
Adjusted the rotation speed of wind socks in Fort Narith
Technical fixes
Various minor RAM usage and server performance optimizations
Various crash fixes
Disabled creating files in the Skalla folder to prevent related issues
Optimized the audio compression quality to reduce RAM usage
Fixed an issue where the framerate was capped after turning on frame generation and V-sync repeatedly
Fixed an issue where players might get stuck on a loading screen at 72% when reconnecting after getting kicked for inactivity
Fixed an issue where players might get stuck on a loading screen after canceling the maintenance window by pressing the escape key
Fixed uninitialized mesh materials to prevent related crashes
UI
Fixed an issue where the character name displayed "Nickname" instead of "Operator" for players with Streamer mode enabled
Fixed the faction bonus window description to fit the text in all language variations
Fixed a missing error message when multiple players try to use the same consumable item in a container
Fixed an issue that caused the weather forecast in the main menu and in the game to be out of sync
Fixed a minor UI issue when switching the bottom categories in the locker
Fixed an issue where the Squad Strike Mission window would overlap the objectives under the briefing text
Moved the maintenance notification in the main menu to prevent overlap with other elements on the screen
Added the information that a player is connected to a custom server to their info panel in the friends list
Added a notification that some localization changes will take effect after restarting the client
Added the option to select between a localized compass and an English NATO compass
The dollar balance in the locker now displays only one decimal when a player has less than 10 dollars
Custom servers
Fixed an incorrect error message displayed when trying to join a full custom server
Fixed an issue where server owners were unable to shut down a running server that they started after wiping their character
Fixed an issue where the Operator tag fails to apply after leaving a custom server
Updated the custom server option for fully unlocked characters
If you’re interested in future testing opportunities, this is a great chance to get involved. We will always prioritize those who take part in 'smaller' tests and provide valuable feedback. Jump in, join the testing, and help us ensure a smooth and polished launch!
STEPS FOR TESTING & FEEDBACK FORM:
https://forms.gle/Gtbxty43mktSk2uT9
Please read the instructions carefully and fill it out once you are done with the playtest.
Available servers
EU West
US East
US West
Modes
Warfare (PvEvP)
Join Operations (PvE)
In this Experimental, you will have a specifically adjusted progression, however, your live progression WILL NOT BE AFFECTED by playing in the experimental.
How to join?
Go offline and online in Steam (via the Steam tab in the upper left corner).
Right-click on Gray Zone Warfare and select "Properties."
In the "Betas" tab, click on "none" ("Beta Participation" section) and select "public-experimental." server
Update the game.
Feel free to discuss in the experimental-chat channel on our Discord. Playtest will last for a few days.
Thank you for your continued feedback and bug reports, they’re vital to making Gray Zone Warfare better with every update.
Every Move Matters,
MADFINGER Games Team
Changed depots in public-experimental branch