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Update notes via Steam Community

Hey, GZW Community,

Patch 0.3.3.0 is now live on the public-experimental branch for testing.

This patch addresses numerous community-reported issues across gameplay, AI respawns, animations, rendering, UI, and includes several technical fixes. You’ll find the changelog below. (Please note: some details may still change before the patch goes live.)

Experimental Changelog \[Not Final]

Gameplay changes

  • Coma duration has been increased to 5 minutes. This change aims to make it easier to drag your fallen mates to safety by giving you more time to secure your environment.

  • Tracking tags can no longer be attached to storage cases. Since they cannot be removed from the locker anyway, we prevented the possibility of wasting a tracker.

  • When running the game for the first time, the default mode is now set to Warfare.

Gameplay fixes

  • Fixed an issue that caused Vulture’s location to not sync properly on all servers

  • Fixed an issue causing the AI NPCs to spawn indefinitely at the gas station east of Fort Narith

  • Fixed an issue where AI NPCs at the Slang Radio Station were dropping the key to Inthavong Farm incorrectly

  • Fixed an issue where Vulture was only available to the faction that captured the COP last on PVE servers

  • Fixed a rare bug where players might become immune to damage from their faction under specific circumstances

  • Fixed an issue where the tracking notifications were triggered if a player consumed food previously tracked by another player

  • Fixed an issue that caused the auto-gating feature on NVGs to work inconsistently during specific hours of the day

  • Fixed an issue where hitting an enemy with a mortar blast created conflict zones

  • Fixed a rare issue where organs were damaged despite the fact that the player sustained only a bruise

  • Fixed an issue where sometimes a member of a full squad was unable to board a helicopter under specific circumstances

  • Fixed an issue where recent enemy shots could be heard again after respawning

Animations

  • Fixed the missing hand animation of putting on NVGs

  • Fixed a rare issue where player characters were rendered in a T-pose while in prone under specific circumstances

  • Fixed an issue where the character slid in both 1PV and 3PV after being revived from a coma under specific circumstances

  • Fixed a rare animation where hands and the bolt were not moving in sync during a cocking animation

Rendering and visual fixes

  • Fixed a graphical artifact showing oversized reticles outside of the weapon in 3PV

  • Fixed a rare issue where a player's weapon would disappear after reviving someone from a coma

  • Fixed an issue where clothes were sometimes not rendered on NPC corpses

  • Adjusted the brightness and clarity of holographic sights on various graphical presets

  • Vegetation density of small vegetation, such as grass blades, is reduced on low graphics settings

World

  • Fixed an issue causing the moon to look brighter and overlap clouds when aiming at it with a scope

  • Fixed a spot on the road between Fort Narith and Sawmill where players could clip through the terrain under specific circumstances

  • Adjusted the rotation speed of wind socks in Fort Narith

Technical fixes

  • Various minor RAM usage and server performance optimizations

  • Various crash fixes

  • Disabled creating files in the Skalla folder to prevent related issues

  • Optimized the audio compression quality to reduce RAM usage

  • Fixed an issue where the framerate was capped after turning on frame generation and V-sync repeatedly

  • Fixed an issue where players might get stuck on a loading screen at 72% when reconnecting after getting kicked for inactivity

  • Fixed an issue where players might get stuck on a loading screen after canceling the maintenance window by pressing the escape key

  • Fixed uninitialized mesh materials to prevent related crashes

UI

  • Fixed an issue where the character name displayed "Nickname" instead of "Operator" for players with Streamer mode enabled

  • Fixed the faction bonus window description to fit the text in all language variations

  • Fixed a missing error message when multiple players try to use the same consumable item in a container

  • Fixed an issue that caused the weather forecast in the main menu and in the game to be out of sync

  • Fixed a minor UI issue when switching the bottom categories in the locker

  • Fixed an issue where the Squad Strike Mission window would overlap the objectives under the briefing text

  • Moved the maintenance notification in the main menu to prevent overlap with other elements on the screen

  • Added the information that a player is connected to a custom server to their info panel in the friends list

  • Added a notification that some localization changes will take effect after restarting the client

  • Added the option to select between a localized compass and an English NATO compass

  • The dollar balance in the locker now displays only one decimal when a player has less than 10 dollars

Custom servers

  • Fixed an incorrect error message displayed when trying to join a full custom server

  • Fixed an issue where server owners were unable to shut down a running server that they started after wiping their character

  • Fixed an issue where the Operator tag fails to apply after leaving a custom server

  • Updated the custom server option for fully unlocked characters

If you’re interested in future testing opportunities, this is a great chance to get involved. We will always prioritize those who take part in 'smaller' tests and provide valuable feedback. Jump in, join the testing, and help us ensure a smooth and polished launch!

STEPS FOR TESTING & FEEDBACK FORM:

https://forms.gle/Gtbxty43mktSk2uT9

Please read the instructions carefully and fill it out once you are done with the playtest.

Available servers

  • EU West

  • US East

  • US West

Modes

  • Warfare (PvEvP)

  • Join Operations (PvE)

In this Experimental, you will have a specifically adjusted progression, however, your live progression WILL NOT BE AFFECTED by playing in the experimental.

How to join?

  1. Go offline and online in Steam (via the Steam tab in the upper left corner).

  2. Right-click on Gray Zone Warfare and select "Properties."

  3. In the "Betas" tab, click on "none" ("Beta Participation" section) and select "public-experimental." server

  4. Update the game.

Feel free to discuss in the experimental-chat channel on our Discord. Playtest will last for a few days.

Thank you for your continued feedback and bug reports, they’re vital to making Gray Zone Warfare better with every update.

Every Move Matters,


MADFINGER Games Team

Changed depots in public-experimental branch

View more data in app history for build 19078220
Windows 64-bit Depot 2479811
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