Thank you once again for all the feedback and bug reports you've shared with us throughout the Early Access period.Every message you send helps us shape the Ketz universe into a more balanced, stable, and enjoyable experience.
With this patch, we’re introducing several key systems that push gameplay variety, item depth, and customization even further.
Below are all the additions and fixes included in version 0.0.7:
New Features
- A new Level of Detail (LOD) menu has been added to the graphic settings. You can now adjust texture and detail quality to better match your system’s performance needs.
- Every run now offers a more unpredictable and diverse combat experience. Enemy types will vary each second, ensuring no two runs feel the same.
For details: See Devlog Episode 5 – “Dynamic Wave System: No Run Is Ever the Same”
- Loot is no longer static. Even if you pick up the same item twice, its stats can now vary significantly.
For example: Two Astral Trailblazer Boots might give completely different bonuses; one may offer Dash Cooldown + Luck, while the other only boosts Pick-Up Range.
Some items can even surpass higher-tier gear depending on their rolled stats.
(Note: All existing items in your inventory have been re-rolled and updated to match this new system.)
- All items now generate an Item Power value based on the strength of their rolled stats.
IP determines the true value of an item; making it possible for a Rare item (e.g., 205 IP) to outclass an Epic item (e.g., 200 IP). This system rewards attention to detail and encourages evaluating gear beyond just rarity.
Changes
- Lyria’s exclusive gear can now roll with Attack Speed as part of the new stat system.
Bug Fixes
- Legendary and Unique filters in the Item Filter menu now behave correctly. Previously, they were activating by default and sometimes blocking item pickups.
- Issues occurring during the recrafting process with Orin Vaal have been resolved.
- Fixed a bug where entering Bombider’s explosion radius would instantly deal damage. Hitbox logic has been improved for more accurate interaction.
- Resolved a bug where Knockback Technology was incorrectly applying knockback to all skills instead of only basic attacks.
We’ll continue bringing new content, performance improvements, and balance updates throughout the Early Access period.
We care about your feedback and experiences and we continue to improve Ketz accordingly.
Thank you,
The Ketz: Galactic Overlords Team
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