• \[tune] Improved asteroid generator to reduce visual artefacts (glitches). @Henry
• \[tune] Currency now displays in millions when above 1 million, and rounds properly.
• \[tune] Marketplace now blocks overselling beyond the current cap of 100 million credits.
• \[tune] Marketplace better handles simultaneous buying and selling.
• \[tune] Missing OpenAL (sound driver) is now detected, showing a warning instead of crashing at startup. @originel
• \[tune] Prepped universal client-side prediction, now active for tractor beam and attack target. Players in higher-latency regions should see improved responsiveness. If this works well, it'll roll out to more systems.
• \[tune] Attack targets are now highlighted again, and the previous target indicator is back. @Henry
• \[tune] More UI text adjusted to clearly show seasonal changes. @Henry
• \[tune] Added a cooldown to skill use to prevent accidentally opening the ship access menu. @Henry
• \[tune] Attack commands now stop the ship only if the attack caused the movement. Switching targets no longer overrides manual ship movement.
• \[fix] Hull and module slots wouldn't show a second page, cutting off the last item. @Vesperion
• \[fix] Using multiple skills at once could cancel each other out or return wrong results. @Yuhiu
Changed files in this update