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As I'm sure most developers are aware... You fix/change 1 thing and break 5 others. At some point I managed to break my fragile ducking collisions code. So this update focuses on me reimplementing it in a much more robust way.

  • FIXED: Non-directional jump off the wall allowed the player to climb indefinitely.
  • FIXED BUT NEEDS TESTING: Ducking collision was not working as intended. Fixed by using 2 different collision layers on the player + tilemaps. 1 for standing, 1 for ducking.
  • The player should now be able to duck and drop through the thinner static platform tiles that do not require breaking with a ground stomp (Except for level 3-3).
  • ADJUST: Various things, such as Death zones at the bottom of levels and enemies now detect the new collision layer for a ducking player.
  • Additional progress made on level 5-2 + FIXED level was inaccessible on level select without a mouse click. Still very WIP and cannot finish.
  • REMOVED: 1 tilemap transition in Level 5-1 when going backwards. This is not required and most of the time resulted in the player being stuck inside a tile.
  • Cleared a bunch of unused functions and variables from the player script.
Windows Linux 64-bit Depot 3208581
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