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Update notes via Steam Community
  • Added setting for flashing Bases tab when not enough resources
  • Auto nav distance entry on Sector Data tab prefills with start of sector distance
  • Fleet A, B, D and F nodes can now be shift or right clicked to complete the node if possible
  • Fleet added a button to view your previous battle clear layouts
  • Fleet damaging but not killing enemy command ship after your ships are gone now updates damage done
  • Changed galaxy names so last number is their order
  • Adjusted B43 in galaxy 6 to make F7 actually required on first clear
  • Galaxy 6 fuel upgrade now specific to that galaxy and slightly increased
  • Crew levels achievements automatically granted if needed when unlocking Splicing with Keep Supremacy
  • Spliced Crew gaining acclimation level triggers check on automation settings and sets Aspect if needed
  • Crew panel will flash green once hit sector to unlock splicing if splicing is available
  • Fixed UT Heavy Split Beam sometimes not firing when 1 enemy left
  • Fixed Galaxy undo/redo popup getting to tall for no reason
  • Fixed issue with Fleet hazard tutorial showing up on upgrades screen
Windows Depot 2471101
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