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Update notes via Steam Community

🛠️ Patch Notes
A small patch focused on polishing Novak, Endless Mode, and overall balance. After this update, we’ll be shifting our focus to a larger content release — it’s going to take some time, but it’ll be worth the wait. Stay tuned!


⚔️ Novak

  • Charged attacks now have an orange trail on first-boss difficulty

  • Fixed an issue that allowed Novak to use second-phase attacks during phase one on difficulty level one

  • Fixed an issue that prevented the Charged Vertical Attack from being used at long range

  • Updated visuals for the Charged Vertical Attack’s wave

  • Behavior and balance readjusted

  • New combo attack: a chain of Charged Vertical Strikes

  • Novak’s HP scaling per level reduced: 300 → 200


♾️ Endless Mode

  • Endless scores now save even if you close the game mid-run

  • Fixed an issue where the train door could open before the location was fully loaded

  • Fixed issues with enemy speed behavior in Endless Mode:

    • Enemies no longer stand AFK after spawning

    • Killing the Butcher too quickly could prevent the room from ending and cause a softlock

    • Agents’ finisher animations no longer speed up


⚡ Balance Changes

  • Fenrir’s Heart buffed – required kills to trigger effect reduced: 5 → 3

  • Spinner Mine damage reduced: 30 → 20

  • Bosses’ damage scaling per level decreased by approximately 20%

  • Bosses' damage processing updated

  • Gunslinger’s Revolver now deals 1 shield damage

    • 📝 Dev Comment: This change makes Gauss Revolver more comfortable to use on higher difficulties

  • Thundergod’s Heart reworked:

    • New effect: Prevents death and consumes all energy to heal. The effect triggers if you have at least 1 battery. Each subsequent trigger costs 3 more batteries.

    • Healing slightly buffed: 3/4/5/6% → 4/5/6/7%

  • Ga Bolg:

    • Combo third strike damage: 25 → 35

    • Combo finisher damage: 120 → 90

  • Vajra:

    • Combo finisher damage: 35 → 60


📦 Miscellaneous

  • Trap Master achievement is now more consistent

  • Fixed an issue where allies couldn’t damage enemies with shield generators

  • Fixed an issue where Chemist explosions were triggered by ally attacks

  • Fixed multiple softlocks caused by falling through elevator floors

  • Affinity augmentations no longer drop if you already have 7 implants

  • Increased chance of receiving melee and ranged agents from the same set

  • Fixed an issue where having too many weapons caused only a portion of them to be saved after restarting the game

  • Fixed an issue where flying polearms (from Fenrir Spine effect) didn’t rotate like other weapons

  • Fixed shockwave VFX notify in Balmung combo finisher

  • Fixed an issue where the Heavy Rounds weapon mod could stunlock bosses

Windows Linux 64-bit Depot 2405061
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