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Update notes via Steam Community
  • Fixed a bug where creatures did not heal themselves when needed if they couldn't see hostile creatures.
  • Fixed a bug where companion pathfinding didn't take creatures that could not be displaced into account.
  • Fixed a bug where creature's state wasn't properly updated after an on-hit effect.
  • Fixed a quickslot related bug.
  • You can no longer order companions to target non-evil creatures that aren't yet hostile.
  • Undead no longer get animated in locked prison cells.
  • Everlasting ammunition no longer stacks.
  • If you don't use autoammo, autoequip tries to equip normal ammunition before special ammunition when the quiver is empty. Mainly it avoids ammunition of Dismiss and Explosion.
  • When a possessed creature gets unpossessed, it now re-equips itself and updates its item interests.
  • You can now press B to cycle through blocked areas on the autopilot map screen.
  • When there are no hostile creatures seen, pressing F to fire ranged moves the target cursor automatically to nearest suspicious furniture if it's within range.
  • Level up -screen now has a red text near the Continue text if you have skill or talent points left. (You can save points for later use, but the points can only be used on level ups)
  • New setting: "Reveal furniture creatures after level explored", under Creatures, off by default:

    • If checked, once you have completely explored a dungeon level, all remaining furniture creatures (living statues, mimics, animated objects, etc.) will be revealed, and will move towards the stairs and the Carillo teleporter. This will also open all closed (non-locked) doors on the level.
    • For the reveal effect to happen, this setting needs to be on when you receive the XP award for completely exploring a level. Toggling it afterwards has no effect.


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