Level optimization update, batches have been significantly reduced and LODS (levels of detail) added for some objects.
I hope it will work better on a lot of configurations. There's still a lot of work to be done on it, but it's a good start to relieve the CPU load.
The next update will focus on gameplay overhaul, with promises of adding enemies, quests, and skills in the first part. I'll also fix the most important bugs.
Thanks for the early access support !
Sydney
Changed files in this update