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Highlights:
- New Inventory I won't share much here because I want to see if the tutorial is good enough. Let me know how you find the learning curve.
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Other Changes/Fixes:
- Fixed player body rotation and positioning
- Made forward grip on carbines easier to grab
- Fixed forward grab point strengths on M60
- Fixed issue with helmet tapping not working after shooting
- Fixed issue with flashlight shining through objects
- Mosin and obrez no longer have infinite ammo
- Minor optimizations to Tunnel Rat
- Fixed issues with enemies spawning inside eachother on Tunnel Rat and Extraction
- Can no longer knock allies out (still works for enemies though)
- Your stance no longer automatically changes when moving
- Edited inventory bounds for almost every item
- Can no longer store grenades into rucksack that have their pins pulled
- Fixed issue where trigger-held items weren't storing correctly in the rucksack
- Removed broken colliders on M60
- Fixed issue where magazines taken from a gun weren't storing correctly in the rucksack
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Conclusion:
I didn't include any actual levels in this build because I haven't finished setting up the new inventory with loadout saving/loading, so this test build is focused on getting feedback and bug reports mainly on the new inventory by itself. A new test build will be released in a week or two that includes the full missions.
There are a few items, like the mosin's ammo and the flashlight, that aren't able to be grabbed, or are tricky to grab once stored, so please let me know if you find any other items that are like that. Some of the grenades are also a little finicky.
Overall, though, I want to hear what you all think about this new system and how you imagine it playing out for the future of the game.
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If you find any bugs, have any suggestions, or want to share your opinion, head down to the comments of this post or through any of the links below. Thank you all and good luck!
Discord
Subreddit
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Changed depots in test_build branch