Here is a set of bug fixes and game adjustments to improve the gameplay experience.
- Item balance has been adjusted:
- Boost obtained from consuming Cheese dropped by another player reduced from 64ms to 16ms
- Portable Dash Ring drop chance increased from 18% to 19%
- ??? Item drop chance decreased from 2% to 1%
- ??? Item no longer randomly explodes in circumstances where it has otherwise no reason to self-destruct.
- Missiles now warn the player they're locked on to with an "INCOMING" crosshair.
- Being baited by the Cheese Item now causes slowed sparks to appear on the player's vehicle.
- Reworked the Collision Detection for the Cheese item when dropped. This fixes the following issues:
- Sometimes collisions with dropped Cheese in Replays didn't replay correctly.
- When already eating a piece of Cheese, players were briefly blocked by dropped Cheese on the road.
- Improved CPU artificial intelligence in cases where targeting an Item Container's more favourable than targeting a Dash Ring.
- Optimised CPU and memory garbage collection performance of Item Containers and their visual effects.
- Optimised CPU and memory garbage collection performance of Mini Volcanoes' fireballs in Volcanic.
- Optimised CPU and memory garbage collection performance of Coconuts present in Beach.
- Optimised CPU and memory garbage collection performance for ALL Explosion effects.
- Optimised CPU and memory garbage collection performance of Bombs, Cheese and Shields.
- Introduced asynchronous race loading; if this causes hangs, please launch the game with "-disable-async-load" in your Steam launch options.
- Fixed a hang on AMD graphics cards running Radeon Software 22.6.1 when loading into a race or back into the menus.
- Fixed a rare crash on NVIDIA graphics cards when loading into a race or back into the menus.
- Fixed a rare hang on NVIDIA graphics cards when loading into a race or back into the menus.
- Changed certain physics interactions to be more deterministic; now Replays should reproduce close to exactly the same as the original match it was recorded from, as well as making bomb bounces more predictable.
- Fixed a bug that allowed players to cancel gravity while in freefall by using certain items.
- Fixed a bug where thrown away items (in Item Containers) that hadn't yet landed on the ground could physically block players.
- Fixed a bug that made it possible to throw away items while eating.
- Fixed an edge case with Missiles at their maximum flight speed where it was possible for them to miss a target going around a corner while also going round said corner themselves.
- Fixed Replays showing the incorrect estimated race time. Older replay files will show --'--"--- instead.
- Fixed a case where it was possible to fail to finish a race in Forest if the player finishing was too far to the sides of the finish line when crossing it.
Note that older Replay files will break in various ways this patch: Missiles will no longer replay correctly and the Cheese may function erratically in old replay files. Additionally, old replay files will also display 00'00"000 for their EST time as it wasn't originally stored in the replay data.
Changed files in this update