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Update notes via Steam Community
  • Deactivated the background menu video for optimization reasons

  • Extended the fade-in duration tohide level loading

  • Added fences to the alley for scene blocking

  • Adjusted some props

  • Decals adjusted

  • Collision bug in container fixed

  • Fuse bug when replaying game fixed

  • Added a collision sphere to query collision with the level streaming volumes so when the player clibs the level does not get unloaded.

  • Removed boxes cinema room 2 + added two cinema chairs

  • Climing animation unloads levels as it probably moves the player outside the volumen -

  • Added a collision sphere to query collision with the level streaming volumes so when the player clibs the level does not get unloaded.

  • Level organized

  • Level Streaming volume added and ready.

  • Seesaw bug fixed. Before the square. No longer the player gets stuck between the seesaw and the container.

  • Cameras fixed: Parking entrance camera would bug if you entered the collider from the rear. Also after the fall in Parking 1. Camera would get cover by a wall if you moved near the walls.

  • The decals of some pushable boxes fixed so that they don't get applied to other surfaces.

  • Added some obstacles to some colums as a excuse to not be able to get back.

  • Added wood planks to the car at the first puzzle in Parking 2 so that it is understandable that you cannot climb the car.

  • Moved the car and colum of the second puzzle in Parking 2 to prevent jumping and get better visibility.

  • Added moss assets at some points

  • Illumiated the spawn point of the first hand on the stairs.

  • Blocked with obstacle the small corridor on the cinema.

  • Removed first post of the fence at the cinema.

  • Z fighting issues fixed at the rooftops background.

  • Student game disclaimer added.

  • Loading history…
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