Deactivated the background menu video for optimization reasons
Extended the fade-in duration tohide level loading
Added fences to the alley for scene blocking
Adjusted some props
Decals adjusted
Collision bug in container fixed
Fuse bug when replaying game fixed
Added a collision sphere to query collision with the level streaming volumes so when the player clibs the level does not get unloaded.
Removed boxes cinema room 2 + added two cinema chairs
Climing animation unloads levels as it probably moves the player outside the volumen -
Added a collision sphere to query collision with the level streaming volumes so when the player clibs the level does not get unloaded.
Level organized
Level Streaming volume added and ready.
Seesaw bug fixed. Before the square. No longer the player gets stuck between the seesaw and the container.
Cameras fixed: Parking entrance camera would bug if you entered the collider from the rear. Also after the fall in Parking 1. Camera would get cover by a wall if you moved near the walls.
The decals of some pushable boxes fixed so that they don't get applied to other surfaces.
Added some obstacles to some colums as a excuse to not be able to get back.
Added wood planks to the car at the first puzzle in Parking 2 so that it is understandable that you cannot climb the car.
Moved the car and colum of the second puzzle in Parking 2 to prevent jumping and get better visibility.
Added moss assets at some points
Illumiated the spawn point of the first hand on the stairs.
Blocked with obstacle the small corridor on the cinema.
Removed first post of the fence at the cinema.
Z fighting issues fixed at the rooftops background.
Student game disclaimer added.
Patch 1.1
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