Hey adventurers!
The old “start high, subtract everything” system was… well, a buzz-kill. So we flipped it:
Weighted Upsides – Monsters (+10 pts × value), Weapons (+5), Potions (+8) and every HP you finish with (+2).
Light Penalty – Only –2 pts per damage taken. Skill still matters, but you’re no longer punished for playing.
Full Transparency – End-screen shows the exact math, including card values and multipliers.
Retroactive Achievements – Escape with the Baazigar deck? You’ll now see the shiny badge pop!
Update is live—shuffle a fresh deck, try a speed-run, or push for that perfect-health clear. We can’t wait to see the monster-mashing, potion-gulping high scores you put up!
See you in the dungeon,
— The Baazi Dev Team
Changed files in this update