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Update notes via Steam Community
New Features
• Regolith deposits added to the game — mineable with the small mining laser.
• Migration system created to append new content like regolith to existing save files.

General Improvements
• World generation now occurs in smaller parts.
• World generation is now mostly asynchronous for better performance.
• Loading screen now displays a spinner.
• Fuel generators now work directly with machines without requiring a battery.
• Cables now disconnect globally based on distance.
• Cable types now have varied maximum lengths (medium > small, large > medium).
• Recipes can now be unlocked as soon as a blueprint is installed on the printer.
• Mouse cursor is now confined to the game window.
• Game now can run in the background (when alt-tabbed or unfocused).
• Feedback screenshots are now sent without showing the menu UI.
• Pause menu selected text is now more visible.

Bug Fixes
• Overcharged status incorrectly appearing on normal batteries.
• Game sometimes launching directly into pause menu.
• Starting base sometimes missing nearby crater or sulfur.
• Player getting stuck in walking animation when jumping.
• Player stuck in jumping animation while riding rover.
• Rovers and bikes lacking world object colliders.
• Deconstructing rovers or wagons with modules not working.
• Sometimes when disconnecting a cable, both ends stuck on Blossom.
• Memory leaks from world generation.
  • Loading history…
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