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New:

・New monsters now will spawn every night in the forest, which may cause minor obstacles to your exploration, but defeating them can earn you awards!

・Added horse sound effects (breathing & munching).

・Added Slime vocalizations.

Changes:

・Increased stone yield from rock piles (now 3 stones per harvest).

・Slightly reduced Archer attack range.(prepare for future updates)

・Optimized spawn logic for scenery resources/events:

⠀→ Reduced chance of extreme starts.

・Low-tier Camps (Tents) no longer spawn Villagers daily.

⠀→ Compensated by new monster rewards!

・Removed daily Slime production from Stables

⠀→ (They now serve other purposes~)

Bug Fixes:

・Fixed arrow collision vs. Slimes:

⠀→ Added precise hit detection for slimes, arrows now pass through them visually ✨

⠀→ Slimes can "dodge" arrows via jumps! (◕‿◕✿)

Dev Note:

New monsters weren’t planned until later, but here’s a sneak peek!

Fingers crossed for minimal bugs... (っ´Ι`)っ

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