New:
・New monsters now will spawn every night in the forest, which may cause minor obstacles to your exploration, but defeating them can earn you awards!
・Added horse sound effects (breathing & munching).
・Added Slime vocalizations.
Changes:
・Increased stone yield from rock piles (now 3 stones per harvest).
・Slightly reduced Archer attack range.(prepare for future updates)
・Optimized spawn logic for scenery resources/events:
⠀→ Reduced chance of extreme starts.
・Low-tier Camps (Tents) no longer spawn Villagers daily.
⠀→ Compensated by new monster rewards!
・Removed daily Slime production from Stables
⠀→ (They now serve other purposes~)
Bug Fixes:
・Fixed arrow collision vs. Slimes:
⠀→ Added precise hit detection for slimes, arrows now pass through them visually ✨
⠀→ Slimes can "dodge" arrows via jumps! (◕‿◕✿)
Dev Note:
New monsters weren’t planned until later, but here’s a sneak peek!
Fingers crossed for minimal bugs... (っ´Ι`)っ
Changed files in this update