
Prototype Optimizations and Bug Fixes
- Fixed an issue where Bullet’s heavy strike in [Piercing Engage] and [Lock On] during quickly dashing could not hit punchbags properly;
- Adjusted Bullet's input buffer window, now, after Bullet entering [After Burner], [Serpentine Assault] can be seamless chaining without being interrupted by [Dash];
- Fixed an issue where the ceiling-collision-detection system did not behave as intended in "Potential Trial" and "Try Evotype";
- Fixed a UI display issue that occurred after Co-Op Mind Training;
- Fixed an issue where NPC dialogue interactions could be interrupted due to lost button inputs;
Changed files in this update