Greeting, Legends of Asteria!
We're back with another patch to fix the following issues:
BALANCING
Corrupted rifts: they now spawn enemies every 3 turns (vs 2 before). They can no longer have more than 4 active enemies at any given time (meaning that if 2 spawned enemies are alive, this rift won’t spawn more than 2 more).
Spawned enemies do not act until their next turn (this affects corrupted rift, reinforcement enemies, ghouls, and enemies summoned by bosses).
The Immobilized debuff no longer prevents you from playing movement cards, only from moving using Move Points.
Wanderer boss: less HP, less movement, no more Last Stand buff, less overall damage, no more thorns buff, weaker armor buff, and drastically reduced parrying damage
Augury Glimmerfolk boss: Less HP, less damage, weaker armor buff
Boxbird boss: Less HP, no more dense buff, no more permanent stun resistance, less damage
Broodmother boss: Less HP, less movement, less damage, improved buff
Infant King boss: Less egg HP, less overall HP, less hatch armor, less damage
Riders bosses: Less HP, fewer movement points, less damage, fewer spider web spawns, weaker overall
King Ogma boss: Less HP in all phases, less resistance, less damage
Deluge, Snarl, and Capital enemies: reduced move points across the board to make them less mobile, reduced damage across the board as well
Added more base HP to Fletch (25 -> 40) and Catalina (20 -> 35)
Fletch’s Toolbox is now free to use (instead of costing 1 MP)
Increased the base HP of all sidekicks across the board to make them survive more, especially at lower levels.
UI
The cancel last move button has been moved to be more visible
Added a tooltip for the Catch card keyword
Reduced the attraction effect on Inventory charms to make them easier to target
The “press F2 to provide feedback” text no longer wraps and overlaps the objective
QUALITY OF LIFE
A delay has been added after opening a relics booster and a charms booster, to prevent misclicks.
The Wild Heal card can now target self
Removed colliders from the spider webs in the Infant King’s arena to avoid them blocking projectiles
Many improvements to the camera movement and the tactical camera switch and movement, to make them feel smoother and reduce the occurrences of jarring movement
Greatly improved the enemies’ intent previsualisation. The range shown on the ground should now properly reflect the enemy’s movement range (including possible jumps), as well as their attack range. Direct ranged attacks properly account for covers in the preview, and for bosses, the range will also account for their current attacks and movements cooldowns. Note: This treatment has not been applied to the last three bosses yet and will be done very soon.
Distinguished the movement range from the attack range when previewing an enemy’s range.
BUGFIXES
The tactical camera no longer triggers when pressing the left direction on the left joystick. Clicking the left joystick will trigger it.
You can no longer double-click a charm in the charm reward screen to grab it twice
Hovering a relic in the relic reward screen no longer shows its description as a duplicated tooltip
Added Heavy buff to Fletch’s barricades
Fixed a critical bug that would make saves become corrupted and make players lose their progress when exiting the game from inside a combat.
Improved the graceful recovery mechanism when a combat action causes an error, which fixes a case where failing to spawn a Tribal Tomb would softlock the fight
You can no longer switch units during the enemy’s turn by pressing shift and tab
Fixed the Fading keyword which was not working
Hide the “cancel last move” button while using a card
Removed the roof of the Infant King’s arena that would block the tactical camera view
Prevents from switching to tactical view during enemies’ turn and reset camera when the enemy’s turn begins
Re-enabled middle mouse button to move the camera
Fix the Overgrown Limb relic that would trigger all the time
Fix the Fletch’s Trap debuff which should increase Fletch’s damage against his defenses
Glimmering Glyph now properly gives one power per buff, as stated in its tooltip
Fixed the carpet in the King Ogma’s Throne room that would clip ground markers
LOCALIZATION
Added the missing translation of 2 extra options in the settings
Fix the Pain debuff translation in French
Please don't hesitate to give us your feedback on our Official Discord or right here on Steam, and let us know if you encounter any technical difficulties!
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