Greetings Commander,
The first post-launch content update has been released: Release v1.0.1 - Profane Ecstasy
It features two new ships. The first one is Overseer C, a Blood Cult pleasure craft named Profane Ectasy. Equipped with a Thrall Pit, Terminus Bands, and an Enslaved Fiend stalking its corridors, the Profane Ecstasy presents a terrifying foe for the enemies of Ariok. If you've ever wanted to throw exploding demonic flesh babies at your enemies, now's your chance.
The second new ship is Light Destroyer A, Ultima Ratio. A relatively new pattern of starship constructed by Imperial defectors, Ultima Ratio, forgoes boarding capability for massive ship-to-ship alpha strike potential. Outfitted with the rare logic engine known as Wrath of Angels, it ensures lance weapons achieve unerring target lock in all combat conditions.
In addition to these new ships, the Profane Ecstasy Update contains a host of balance changes and reworks to existing ships, weapons, items, and commanders. We're excited to see how you adapt with these newly revised tools.
This patch took a bit longer than usual due to the need to implement cross-version autosave compatibility, something that wasn't present during the Backer Alpha. We also used the extra time to address a wave of bugs and balance issues based on the excellent feedback from our community. Moving forward, we hope to resume our previous cadence of roughly 2 patches per month.
Ok, onto patch notes!
Content
New ship: Overseer C
New ship: Light Destroyer A
New weapon: Heavy Energy Lance
Stability
Fixed rare shield hit crash
Fixed rare warp breach crash
Provisional fix for rare inventory crash
Fixed Cyberfused sometimes attempting move while mind controlled
Fixed crash from using repair drone on system that cannot be repaired
Fixed commander sometimes being renamed "-4" and crashing certain encounters
Improved Steam Cloud stability
Gameplay
Replaced Witch's Mind Bolt with Death Bolt
Adjusted Assassin
Adjusted Cannibal
Adjusted Wight
Adjusted Exile
Adjusted Cyberfused
Adjusted Priestess
Adjusted Interdictor C
Adjusted Relic B
Adjusted Oblivion A
Adjusted Ancient A
Adjusted Shiv Missile
Adjusted Acid Missile
Adjusted Blight Bomb
Adjusted Graviton Bomb
Adjusted Claymore Missile
Adjusted Fury Missile price
Adjusted Rift Bomb
Adjusted Hellfire Missile
Adjusted Incendiary Missile
Adjusted Hellfire Cuirass
Adjusted Breach Charge
Improved miniboss rewards
Adjusted Voltaic Cruiser
Adjusted Core Miner
Fixed Torment 9 and Torment 11 modifiers on bosses
Demons that come with player ship starting crews are now recallable
Fixed Giant Necrophage becoming disabled after crew kill
Fixed issue preventing sensors from appearing in shops
Destroyed doors respawn upon warp as closed instead of open
Text
Added boss system lore text
Added module lore text
Fixed Wraithblade lore text
Fixed Death Cultist lore text
Adjusted Circadian Stabilizer description
Fixed typo in Imperial transport encounter
Fixed typo in Embolden lore text
Updated backer credits list
UI
Fixed weapons not updating in Archives
Fixed unlock tooltip for variant C ships in the ship list menu
Fixed green debug info appearing on reward entries when holding ALT
Fixed upgrade panel scrap failing to refund when hitting escape while hovering over the upgrade button
Changed files in this update