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Update notes via Steam Community

Today, we are releasing a small-ish update focused on bug fixes primarily, but also improving some user experience items and addressing some common complaints.

More to come as always!

Bonus tip: Wayward has a save back-up feature built in. By default, the last 10 times your save game file has been saved, a file backup will be available in your Wayward folder within the “backups” folder. More information on this is available here:

https://steamcommunity.com/sharedfiles/filedetails/?id=2854947692

Bonus promo: Like pretty much any game in existence, Wayward is part of the Steam Summer sale. Snag a copy for yourself or a friend at -30% off during the sale:

New

  • There is now a world cursor, showing the tile you are selecting for actions.

Improvements

  • Increased crafting range for adjacent containers to include corners.

  • You can now excavate when there are no open tiles below you (except in the case of deep water).

  • Increased the render limit on human equipment. (Thanks tr1ger1n86!)

  • Ascend/descend now appears at the top of the action menu.

  • Shippers will now move to lit or unlit lighthouses in the case they ever get lost at sea.

  • Added a slight background to messages so you know where game screen actions cannot be performed and where message dialog actions can be.

  • You can now preserve some items that are not edible.

  • Clay filters now mention what type of water they deal with. (Thanks Treahblade!)

  • You now "place down" vehicles instead of building them.

Balance

  • Motes now receive minimum magical property value rolls.

  • Motes now drop less frequently on non-aberrant creatures.

  • Ectoplasm, wisp dust, and magical aspect/essence now take slightly more time to decay.

  • Added a hard merchant cap to each island.

  • Increased restock rate slightly for merchants.

Bug Fixes

  • Fixed "exude" items not working properly when multiple of them were in a container at the same time. (Thanks Daxtfer!)

  • Fixed everybody sleeping in a multiplayer game not properly fast-forwarding time. (Thanks Khadgar!)

  • Fixed "Start with None" crafting recipes not working properly.

  • Fixed "Reset Unlocked Crafting Recipes" option not working. (Thanks Khadgar!)

  • Fixed scarecrow scare radius not being used properly when attempting to spawn creatures. (Thanks Hiran!)

  • Fixed some potential errors happening when burning items. (Thanks Echora Tallit!)

  • Fixed some actions not saving the magic item's unique name.

  • Fixed shippers getting stuck in some situations finding the port. (Thanks Vinn!)

  • Fixed dug items not gaining any magical properties. (Thanks kustoxv2!)

  • Fixed a multiplayer desync related to creature commands

  • Fixed various UI issues when playing as a client in a multiplayer game.

  • Fixed NPC dialogs staying open while you move away from NPCs when in multiplayer.

  • Fixed an issue where you couldn't place vehicles down in some cases even though you could ride them.

  • Fixed NPCs waiting around forever if a multiplayer client leaves while talking to them.

  • Fixed containers not updating weight when crafting. (Thanks kustoxv2!)

  • Fixed "Creature Idols" not assigning a territory to the creatures it spawned, causing issues with milestones. (Thanks Markus Faust!)

  • Fixed reinforcing items with Persistence, losing durability. (Thanks kustoxv2!)

  • Fixed being able to "ride" a vehicle that is too damaged to match the functionality of placing it down.

  • Fixed a desync with shipper's inventories. (Thanks Khadgar!)

  • Fixed a hidden milestone never being revealed.

  • Fixed some specific crafts not needing fire to disassemble them. (Thanks Kulze!)

  • Fixed being able to disassemble items without fire when they should have required it as per their original recipe. (Thanks Rheo!)

  • Fixed trapping not granting kills for quests.

  • Fixed recipes unlocking normally with Rouseabout. (Thanks Markus Faust!)

  • Fixed winterberries decaying into two twigs.

  • Fixed consuming returning disassembled items with the wrong magical properties.

  • Fixed Persistence items getting incorrect values from doing specific actions like dismantling, digging, etc. (Thanks tr1ger1n86!)

  • Fixed autosave timing not being accurate. (Thanks tr1ger1n86!)

  • Fixed repairing sometimes using the fallback to tinkering when it shouldn't have been.

  • Fixed ranged actions moving tiles when standing on top of a doodad. (Thanks kustoxv2!)

  • Fixed most actions not working with "Target Hovered Tile" and certain ranged actions like casting and throwing moving to perform the action.

  • Fixed the idle bind descriptions being outdated. (Thanks Feral Grumpicorn!)

Technical

  • Improved recipe crafting performance slightly.

  • Reduced the time it takes to save the game on large saves.

Modding

  • Fixed "human.turnEnd()" event not always being emitted.

Mods


Debug Tools

  • Fixed a multiplayer desync when updating creature tamed state.

  • Fixed the durability not accounting for "Persistence" items.

Windows Wayward - Packed Content - Windows Depot 379211
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Windows 32-bit Wayward - Windows x86 Depot 379212
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Windows 64-bit Wayward - Windows x64 Depot 379213
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Linux 64-bit Wayward - Linux x64 Depot 379216
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macOS Wayward - Packed Content - Mac Depot 379217
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Linux Wayward - Packed Content - Linux Depot 379218
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