New Features
- Added Overcharged status and visual indicator to battery interfaces for clearer communication of initial battery conditions.
General Improvements
- Rover boost is now a toggle instead of requiring the key to be held.
- You can now enter the rover without needing to be idle or fully stopped.
- Removed unused level 3 overlay from the crafting station.
- Crafting station can no longer be deconstructed if it's the only one in the world.
- Module printer descriptions now correctly reference rovers.
- Exceptions are now hidden in production builds.
- Added a new mission objective: Build a Battery in the "Power Running Out" mission.
- Introduced a new mission: Need More Tech, which requires acquiring a blueprint disk from the Terraform Monitor.
Bug Fixes
- Blueprint disks now spawn from the Terraform Monitor instead of Blossom, preventing them from falling through the planet.
- Fixed font rendering issue in main menu and pause menu descriptions.
- Corrected incorrect action button display in the load/save menu.
- Game now automatically pauses when alt-tabbed, preventing certain crashes.
- Fixed missing visual effects when printing medium storage.
- Fixed issue with deconstructed modules not functioning correctly when rebuilt.
- Resolved UI text shaking issue.
- Fixed character drifting slightly when idle.
- Idle animation now correctly triggers after movement.
- Medium storage module description now properly localized.
- Corrected mislabeling of the Terraform Analyzer (was incorrectly named Terraform Monitor).
- Fixed issue where power generators would not activate if an overcharged battery was present in the same circuit, even when another battery required charging.
Balance Changes
- (No balance changes in this version.)
Version 0.0.2 – Patch Notes
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