
Prototype Optimizations and Bug Fixes
- The max stack limit of [Burn] applied by Bullet's fire attacks is reduced;
- The blast from Bullet’s [Hard Kill Bringer] now applies additional recovery time to enemies on hit;
- Improved the responsiveness of Bullet’s Dash Attack; Now, the Tactics[After Burner] grants 0.3 seconds of damage immunity, and can be cancelled by [Dash];
- Fixed an issue where the visual effect of [Burn] display improperly when Bullet hit enemies while in [Heated Up] state;
- Fixed the issue where Elite enemies cannot counterattack when hit by Bullet’s throwing skills while not in a broken armor state;
- Throwable (such as punch bags and Afterlife Bomb) will no longer count toward Killstreak;
- Throwable summoned via Bullet’s Legacy [Hollow-Point Engage] will no longer be targeted by enemies;
- Increased the durability of certain throwable summoned by Bullet;
- Fixed an issue where the 5th Blink of Jin's [Kokuujin: Yukikaze] displayed improperly in air.
- Fixed the visual effect display issues of Mai's palette;
- Fixed an issue where Mai's attack effects would fail to appear in certain conditions;
Other Optimizations and Bug Fixes
- Fixed an issue where continuing to collect Phenomena Fragments after the final battle in the main storyline could cause the game to freeze;
- Improved some in-game text descriptions;
Changed files in this update