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Update notes via Steam Community

Prototype Optimizations and Bug Fixes

  • The max stack limit of [Burn] applied by Bullet's fire attacks is reduced;
  • The blast from Bullet’s [Hard Kill Bringer] now applies additional recovery time to enemies on hit;
  • Improved the responsiveness of Bullet’s Dash Attack; Now, the Tactics[After Burner] grants 0.3 seconds of damage immunity, and can be cancelled by [Dash];
  • Fixed an issue where the visual effect of [Burn] display improperly when Bullet hit enemies while in [Heated Up] state;
  • Fixed the issue where Elite enemies cannot counterattack when hit by Bullet’s throwing skills while not in a broken armor state;
  • Throwable (such as punch bags and Afterlife Bomb) will no longer count toward Killstreak;
  • Throwable summoned via Bullet’s Legacy [Hollow-Point Engage] will no longer be targeted by enemies;
  • Increased the durability of certain throwable summoned by Bullet;
  • Fixed an issue where the 5th Blink of Jin's [Kokuujin: Yukikaze] displayed improperly in air.
  • Fixed the visual effect display issues of Mai's palette;
  • Fixed an issue where Mai's attack effects would fail to appear in certain conditions;



Other Optimizations and Bug Fixes

  • Fixed an issue where continuing to collect Phenomena Fragments after the final battle in the main storyline could cause the game to freeze;
  • Improved some in-game text descriptions;
Windows 64-bit Depot 2273431
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macOS 64-bit Depot 2273432
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