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Update notes via Steam Community

New Content

  • Customer count increases by 20% on Saturdays and Sundays.

  • Added trampoline decoration.

  • Added 4 new rare cards from Generation 6.

  • Added 5 new cat animations.

  • Added a trophy shelf to store decorations.

  • Added a small plant item.

  • Customers will return to purchase store items after participating in a battle.

  • First time entering the duel table will now trigger a tutorial.

  • When quickly picking up multiple cards in the scene, card positions will now be spread out instead of overlapping.

Optimizations

  • Carpets can now be placed under other facilities.

  • Added scrollbars to the warehouse and restocking interfaces.

  • Adjusted the “Add All Items” button in the warehouse interface so that the text stays within the frame. Replaced French text.

  • Adjusted text field appearance when entering a password.

  • Extended customer dialogue display time by 1 second.

  • Increased placement collision box for the luxury cashier desk.

  • Changed game loading structure from instant load to gradual load.

  • Optimized hanging tag logic on goods for smoother gameplay.

  • Adjusted card rarity text box alignment from right-aligned to justified, fixing the scaling issue for “Ultra Rare” text.

  • Reduced texture size of the mech model from the share event rewards.

  • Fixed inaccurate pickup area for cards in the map by adjusting their position.

  • Texture merging now reduces texture load size.

Bug Fixes

  • Fixed an issue where the card generation display could disappear when flipping pages.

  • Fixed a bug where packages on shelves weren’t placed correctly after loading a saved game.

  • Fixed an issue where some staff members might not restock items.

  • Loading history…
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