New Content
Customer count increases by 20% on Saturdays and Sundays.
Added trampoline decoration.
Added 4 new rare cards from Generation 6.
Added 5 new cat animations.
Added a trophy shelf to store decorations.
Added a small plant item.
Customers will return to purchase store items after participating in a battle.
First time entering the duel table will now trigger a tutorial.
When quickly picking up multiple cards in the scene, card positions will now be spread out instead of overlapping.
Optimizations
Carpets can now be placed under other facilities.
Added scrollbars to the warehouse and restocking interfaces.
Adjusted the “Add All Items” button in the warehouse interface so that the text stays within the frame. Replaced French text.
Adjusted text field appearance when entering a password.
Extended customer dialogue display time by 1 second.
Increased placement collision box for the luxury cashier desk.
Changed game loading structure from instant load to gradual load.
Optimized hanging tag logic on goods for smoother gameplay.
Adjusted card rarity text box alignment from right-aligned to justified, fixing the scaling issue for “Ultra Rare” text.
Reduced texture size of the mech model from the share event rewards.
Fixed inaccurate pickup area for cards in the map by adjusting their position.
Texture merging now reduces texture load size.
Bug Fixes
Fixed an issue where the card generation display could disappear when flipping pages.
Fixed a bug where packages on shelves weren’t placed correctly after loading a saved game.
Fixed an issue where some staff members might not restock items.
Changed files in this update