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Update notes via Steam Community
- Fixed a bug where the CLI would print text with wrong colors
- Adjusted physics in Dum Fary's fight
- Fixed broken hit boxes making you invincible
- patched a bug where the aspen leader said the wrong dialogue
- removed collision on the boardwalk breaking sprite for now. the carnival isnt worked on yet, so, we'll wait till it is to put this back
- added in punishment for burgerGuy if you dont select a burg
- added in interface that tells you which topping is what in text to make players less confused
- removed a bunch of dead ends in the forest of surprises to make it much less confusing and frustrating to get through
- made bertie bunny forced to talk to (will probably force him to follow you, maybe)
- changed crit stats on burger guy to make attacking better
- inventory now gets exited after reading a key items description
- added an arrow to arrowed over items in the inventory to make it more accessible
- patched the KNC fighter and sapling not showing up when they should COMPLETELY this time
- added in more player portrait sprites

Here's the current list of TODOs I have:

TODO LIST:

- physics on the pushable boxes in puzzle #2 at the bottom of the mudslide is really weird - ALSO, ADD A RESET BUTTON!
- resetting the puzzle after the first of surprises doesn't work right
- double check logic for puzzle after FOS
- remove bertie bunny from FOS after setting him free
- adjust Berties dialogue so it does more than his first thing he says and he reacts to killing - If you kill an enemy in multi enemy battle but end it in a sparing way, bertie bunny if accompanying you says you didn't even hurt anyone when you did
- HIGH PRIORITY: if the player tries to run and a fight happened using a physics room and the random game that starts after failing to run is not in the physics room, the game does not set it to the no physics room, breaking some functionality.
- The color button in combat just suddenly appears the moment you reached full peace with an enemy. it shouldn't be so sudden!
- When you kill an enemy in a multi enemy battle, the depleted enemy HP bar outline does not remove itself
- When 2 or 3 enemies are in a fight and one dies, the remaining enemies do not move to the correct spots
- The negative/murder battle outcome loops its dialogue or adds an unnecessary one for a split second while transitioning to the overworld (it also starts playing the wrong music briefly)
- Bertie Bunny does not go away in the combat system after he stops following you (fixed? double check)
- initially displayed max dmg number is not changed if its actually higher due to hidden lvl increase
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