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Update notes via Steam Community
  • New Feature: At Town Level 2, players can now directly view all available villagers for recruitment from taverns in the commercial district at the Mission Board (left side of Town Convenience Store) and negotiate recruitment directly.
  • Random NPCs in the commercial district and town streets now provide random events for villager recruitment, offering more early-game options to acquire villagers. Random recruitment consumes much less gift money compared to taverns.
  • "Fresh Shrimp" now has a new UI.
  • The manual now shows whether special villagers have been talked to that day.
  • The R&D Bench no longer requires low-end chips to craft Smelting Furnaces.
  • Fixed a bug where dialogues with seaside buildings sometimes failed to load building information correctly.
  • Fixed incorrect material requirements for Aquatic Farm in the game roadmap.
  • Fixed a bug where town fixed villagers would continue moving incorrectly when switching maps during recruitment.
  • Fixed incorrect collision bodies and sorting layers for the Crab Tank in the Aquarium.
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