Skip to content
Enter Submit to view all results. Ctrl+Enter View and filter in instant search.
Close ×
Search powered by Algolia
Patch Notes :

  • The fatigue system has been removed. Objects can now be used regardless of fatigue.
  • Instead of the fatigue system, current HP is now saved after battles.
  • Due to the removal of the fatigue system, all heroes’ HP will be fully restored upon first entry into the camp.
  • If a hero’s HP drops to 0 during battle and the battle ends, that hero will no longer be able to participate in subsequent battles.
  • When a hero’s HP reaches 0 during exploration, the UI will indicate the hero’s death status.
  • Meditation now functions to restore HP.
  • Religious activities now function to restore HP.
  • Objects that previously restored fatigue now restore HP instead.
  • Tutorials and dialogues have been updated to reflect the removal of the fatigue system.
  • Healing skill recovery rates have been generally reduced.
  • Skill upgrade multipliers have been uniformly increased by 5% per level.
  • Monster skill attack multipliers have been increased to reflect difficulty scaling.
  • Some skills that directly reduced movement points have been changed to apply debuffs that reduce movement points instead.
  • Fixed an intermittent issue where the hero detail window would not close after opening on the expedition selection screen.
  • Fixed an issue where the BGM did not loop properly.
  • Additionally, various minor bugs have been fixed as they were discovered.
Windows 64-bit Depot 3227711
  • Loading history…
Ad-free Steam data for everyone since 2012
Support SteamDB • Donate or contribute
Open link