Beta 0.1.3 Patch
New Features:
-Marking a target with Binoculars will now give a faction IFF.
Changes:
-Increased custom perk limit from 4 to 5.
-Made certain doors unable to be opened by NPCs.
-Removed 'Crafting' perk from custom perk options. This perk is easy to obtain with a common item and not worth a slot.
-Buffed bolt throw distance.
-Improved warnings for entering faction bases while disguised or distrusted.
-Gave basic pump shotgun iron sights.
-Increased NFTA reinforcements at end of the Refinery Raid.
-Improved a reward at end of Dead Bridge Raid.
-Increased ammo capacity of under-barrel shotgun from 3 shells to 4.
-The K key will no longer show FPS on screen. This function has been moved to the cheat menu.
-Burner traps anomalies will now do a Line-of-Sight trace before triggering.
-Changed pump room door in Perdition to be blocked by wood boards rather than locked by a switch.
-Changed Crash site difficulty to better scale with reward and pacing.
-Added more loot to Refinery.
-Added more consequences for destroying Refinery Core.
-Changed Binoculars min and mid zoom levels.
-NPCs who lack night vision should be less capable of tracking targets in poor visibility conditions.
-The game will now save your weapon's lowered state.
-Hand-held flashlights will now always point where the player is looking, even while sprinting, swimming or climbing ladders.
-Enemy respawn times have been slowed down in Cistern and RG East.
-Made logo intro video quieter.
Bug Fixes:
-Fixed a major bug where NPCs would aim at their target directly, even when their location was not known. They will now aim at and investigate the last known location as they are meant to.
-Sort button on inventories no-longer shows when Auto-sort is enabled.
-Fixed nav mesh issue in the Swamp Map.
-Fixed bug that let you steal equipment and weapons from barters.
-Addressed possible cause of an occasional performance issue, investigation still in progress.
-Removed a problematic anomaly from Cistern spawn pool.
-Fixed some typos.
-Fixed helicopter gun sound effect.
-Made it harder to steal gold through bank vault bars.
-Fixed the reflex sight on the tac SMG.
-Changed damage model for explosive fuel drums so that they no longer explode by being lightly pushed or shoved.
-Fixed step collision of smoke tower foundations outside Dr, Mosby's lab.
-Fixed nav mesh issues in UT 308.
-Fixed out of bounds glitch in T-1806.
Patch 0.1.3: Bug fixes and QoL changes.
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