Hey everyone!
We've made some tweaks and added new runes to freshen up your tactics and offer new approaches to combat. We've also squashed a bunch of bugs—thanks to everyone who helped us track them down!
New Runes: Time to Experiment
We’ve added 18 new runes. Here are some highlights:
Lightning’s Reach Lightning damage now arcs to nearby enemies, great for crowd control.
Berserker’s Momentum Damage increases as you focus on a single target—perfect if you don't like distractions.
Berserker’s Patience Standing still gradually boosts your damage. Ideal for patient warriors.
Cold Precision Increased crit chance against frozen targets.
Ice Burn Fire and ice combine to create explosive effects. Opposites attract, after all.
Ethereal Surge Dash now knocks back nearby enemies, helping you maintain personal space.
Coward’s Instinct Taking damage temporarily boosts your movement speed. Not heroic, but handy.
And plenty more—full list below.
Other Improvements
Improved localization—less cringe, more clarity.
Enhanced visuals—effects and textures received minor touch-ups.
General bug fixes.
We’re already working on more content and optimizations. Expect further rune additions, combat refinements, and deeper gameplay mechanics soon.
Thanks for your support!
— Chaotic Minds Team
📜 Changelog
Runes
Lightning’s Reach: Lightning damage arcs to 2 nearby targets (33% damage, 3s cooldown).
Berserker’s Momentum: Consecutive hits on the same enemy grant +1% weapon damage, stacks up to 30%, resets when changing target.
Berserker’s Patience: Standing still grants +10% damage per second (max +50%), lost upon movement.
Cold Precision: +30% crit chance against ice-afflicted enemies.
Ice Burn: Alternating fire then ice damage applies Ice Burn, increasing slowing effects and dealing burst fire damage at end.
Ethereal Surge: Dash knocks back nearby enemies.
Berserker’s Rage: +1% weapon damage per 1% missing HP.
Berserker’s Fury: +1% ability damage per 1% missing HP.
Runic Weapons: +25% weapon damage, -15% ability damage.
Boreal Affinity: +25% ability damage, -15% weapon damage.
Arcane Investment: Each shard on cooldown grants +8% all damage.
Shield of Valor: Each armor point grants +0.5% all damage.
Sigil of Mastery: Each unique element on equipped shards reduces ability cooldown by 5%.
Coward’s Instinct: Taking damage grants +50% movement speed for 3 seconds.
Flash Strike: Melee swings hit an additional time for 50% damage.
Momentum Transference: Dash refreshes a random ability on cooldown (10s cooldown).
Elemental Conduit: After using an ability shard, next melee hit deals +50% elemental damage.
Blade-Fused Armor: Successful melee hits restore 1 armor point (max 1 per second).
Localization & Visuals
Improved overall game localization quality.
Minor visual enhancements across multiple UI elements and textures.
Bug Fixes
Fixed runes sometimes not spawning correctly.
Fixed critical shop crashes and general shop functionality issues.
Corrected player stats tracking bugs.
Fixed issues causing hidden walls and not working bug report button.
Addressed achievement tracking inconsistencies.
Resolved minor visual/VFX pickup issues.
Changed files in this update