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Fixes:

- Carts and rafts no longer disappear when exiting the game

- Allied settlers from other villages are no longer counted in the player’s population

- Visual fix for arrow shadows

- Bush and stone shadows now disappear after destruction

- Settlers returning to the village at night no longer forget their tasks

- Fixed a bug preventing settlers from building constructions

- Village menu no longer overlaps with other UI elements

Changes:

- Increased intelligence and improved behavior of all animals

- Some animals have been leveled up

- Animals no longer flee if surrounded or unable to escape – they will fight back

- Mammoths now have 20% more vision range

- Mammoth knockdown now triggers an area attack

- Mammoth's area attack deals 2x more damage

- Improved bear visuals

- Animals become aggressive when attacked (excluding passive animals)

- Bears now pounce on their target instead of charging

- Animals no longer spawn near buildings

- Settler names are now shorter

- Wooden arrows no longer cause bleeding

- Village food now includes vegetables and fish, not just meat

- To add a resource to the village, it must be moved from the storage chest and processed at a specific station

- Enemy levels in villages now scale with their size

- Improved hunter AI to gather food more efficiently

- Adjusted collision of some huts – more space inside

- During furniture placement, building collision is now highlighted

- Improved gamepad area management

New content:

- New Fisher’s Station: converts caught fish into village food (more features coming)

- Snowfall and low temperatures destroy crops

- Snow effect appears on soil in every biome; melts as temperature rises

- Melting snow irrigates farmland

- Wells irrigate nearby soil and speed up plant growth

- Rain also irrigates all soil

- New management tab in village menu: allows transferring resources from village to main chest (villager management coming soon)

- Bushes lose fruit, vegetables are destroyed

- Plants freeze when covered by snow or if temperature is below 0°C

Farming:

- New area: Farm

- New station: Farmer

- Assigned settler collects crops, mushrooms, raspberries and berries

- If a farm area is nearby, they till soil and plant the selected crop

- Once the plant is fully grown, they harvest and deliver it to the station, increasing food supply

- Farmers don’t farm during winter but can still harvest crops that survived frost

Other:

- Numerous small fixes

- Engine optimizations

Upcoming:

- Priority: bug fixes

- Focus on neutral and enemy villages

- Expansion of enemy settlements and new ones appearing

- Improvements to migration between villages

- Village list and settlement management UI

- New animals

- New side quests and tutorial improvements

- New random events



Thank you for your continued support and feedback.

This update lays the foundation for deeper settlement management and farming mechanics. More improvements and fixes are on the way. Stay tuned!

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