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  • Added new laboratory dungeon - Check locations you've already been to ;)

  • Additions and changes to the oil rig objects, tents, etc layout

  • Added Medical Trader

  • Player journal stats now reset on death (Can be deactivated in gameplay settings)

  • Lights now flicker in the laboratories

  • Water purification using tablets now requires more tablets dependent on the container type

  • Passive skills can now be levelled to level 25

  • Increased the effect passive skills have on the player (Best shown in a new save)

  • Increased how long it takes to progress passive skills

  • Disassembling ammo will now always give gunpowder

  • Chance to find 'Random Tools' at industrial areas has been increased

  • Higher difficulty levels now increase the damage and fuel depletion multiplier of vehicles even more

  • Visual adjustments to infected and radiated zombie blood

  • Acidic zombie death explosion is now delayed by 1.5 seconds before occurring after death and improved the visual of the explosion slightly

  • Reduced chance for fog

  • Random infestations now have post process and FX around them (Like primary ones)

  • Adjustment to terrain around FOB Bravo

  • Killing an acidic zombie with a headshot no longer results in an explosion on death

  • Crawlers have a much higher chance to cause a broken bone

  • Optimisations to AI navigation system

  • Optimisations to various objects

  • Optimisation to AI behaviour (They were constantly remembering who they just saw/attacked)

  • Back end adjustments to how randomised AI count works

  • PU Scope now has the same zoom level as the Hunting Scope

  • Buffed Cerberus

  • Fixed world loot containers resetting loot even if they were marked as a storage container

  • Fixed exploit where you could still sell to credit traders if you drag the item over an item with a container (Backpack, etc)

  • Fixed having multiple generators running shows incorrect fuel % on their UI and vehicle fuel UI

  • Fixed swapping items of the same size in inventory not working

  • Fixed first time load issue where after completing tutorial a save called "SaveSlot" is created, this triggers the ability to click continue in the main menu which leads to constant falling of the player

  • Fixed named muzzle attachments not showing the context option that they can be repaired

  • Fixed other objects (Not loot containers) attempting to refill loot when they shouldn't

  • Fixed issue where filling bottles at a water well would sometimes skip bottles and not fill them (They just disappear)

  • Fixed repair kits not being destroyed correctly when reaching 0%

  • Fixed green shorts inspect model showing orange

  • Fixed when dying in a vehicle, going back to that same vehicle you are unable to drive it until reloading the save/restarting game

  • Fixed issue where with the Construction Workbench, changing between windows causes it to not longer be able to show craftable items

  • Adjustments made to POI zombie boss spawns to hopefully fix issues where they wouldn't spawn

  • Fixed spec ops and oil rig helmet not showing % (Find a new one to have the issue 100% fixed)

  • Fixed loot all keybind not working on AI

  • Fixed an issue that could cause purchased vehicles not to spawn

Zurvivor

Windows English Depot 1645821
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