Added new laboratory dungeon - Check locations you've already been to ;)
Additions and changes to the oil rig objects, tents, etc layout
Added Medical Trader
Player journal stats now reset on death (Can be deactivated in gameplay settings)
Lights now flicker in the laboratories
Water purification using tablets now requires more tablets dependent on the container type
Passive skills can now be levelled to level 25
Increased the effect passive skills have on the player (Best shown in a new save)
Increased how long it takes to progress passive skills
Disassembling ammo will now always give gunpowder
Chance to find 'Random Tools' at industrial areas has been increased
Higher difficulty levels now increase the damage and fuel depletion multiplier of vehicles even more
Visual adjustments to infected and radiated zombie blood
Acidic zombie death explosion is now delayed by 1.5 seconds before occurring after death and improved the visual of the explosion slightly
Reduced chance for fog
Random infestations now have post process and FX around them (Like primary ones)
Adjustment to terrain around FOB Bravo
Killing an acidic zombie with a headshot no longer results in an explosion on death
Crawlers have a much higher chance to cause a broken bone
Optimisations to AI navigation system
Optimisations to various objects
Optimisation to AI behaviour (They were constantly remembering who they just saw/attacked)
Back end adjustments to how randomised AI count works
PU Scope now has the same zoom level as the Hunting Scope
Buffed Cerberus
Fixed world loot containers resetting loot even if they were marked as a storage container
Fixed exploit where you could still sell to credit traders if you drag the item over an item with a container (Backpack, etc)
Fixed having multiple generators running shows incorrect fuel % on their UI and vehicle fuel UI
Fixed swapping items of the same size in inventory not working
Fixed first time load issue where after completing tutorial a save called "SaveSlot" is created, this triggers the ability to click continue in the main menu which leads to constant falling of the player
Fixed named muzzle attachments not showing the context option that they can be repaired
Fixed other objects (Not loot containers) attempting to refill loot when they shouldn't
Fixed issue where filling bottles at a water well would sometimes skip bottles and not fill them (They just disappear)
Fixed repair kits not being destroyed correctly when reaching 0%
Fixed green shorts inspect model showing orange
Fixed when dying in a vehicle, going back to that same vehicle you are unable to drive it until reloading the save/restarting game
Fixed issue where with the Construction Workbench, changing between windows causes it to not longer be able to show craftable items
Adjustments made to POI zombie boss spawns to hopefully fix issues where they wouldn't spawn
Fixed spec ops and oil rig helmet not showing % (Find a new one to have the issue 100% fixed)
Fixed loot all keybind not working on AI
Fixed an issue that could cause purchased vehicles not to spawn
Zurvivor
Changed files in this update