It has come to my attention that the snake pet can return to the party earlier than intended via Dojo Cerberus. I'm working on fixing this but many save files are probably already affected. Realistically, this will only cause a minor continuity error in the story but will otherwise have no lasting negative effects. However, it does make the beginning of the game significantly easier than intended since Snake has basically level 15 stats at level 3.
Today I'm releasing some stuff that was currently in the pipe for 6.8.2. My kids being home for summer break threw a huge wrench in development speed, but I'm still chugging along. If you want to come talk about the game with other players, join us on Discord @ https://discord.gg/wTbquRqWZv - this is the best place to ask questions and submit bug reports.
My goal is to have the game in a finalized state by the end of the year, DLC and all. There's so many things I want to add to the game but I'm limited by the inexperience I had when I created it. The best thing for us to do right now is move on to a brand new CoA2. Before we do that, we're going to wrap up here and give you all something cool to do with your 'endgame' items! It is likely that the story ending for CoA1 will be rather abrupt - those of you who were here from the very beginning may remember this game's original name: "Cross of Auria Chapter 1: The Awakening". That is still what this concept is even today. So... let's wrap it up. We've got 6 months to go - wish me luck!
6.8.1.4 \[Build #182, Release Date: June 28, 2025]
Fixes:
- Changed the condition for KO'ing eggs, preventing 0 exp battles where the Drahkin doesn't spawn.
- Fixed a Grand Library NPC repeat function.
- Fixed the Bolt Cutter not accurately reducing Electric Power.
Updates & Changes:
- Changed the way Elite and Boss enemies are handled. Instead of baked in stats, it will be done through an auto passive state which directly applies percentage based stat buffs.
- Scaled BSX enemies to non-Elite stat sheets and applied the Elite passive state.
- Hive Mind, Flame Titan, Frostbrood Titan, Blood Queen, Hive Queen, Corrupted Queen now have the Boss state in addition to their current stat sheets.
- An'rim Operant, Catermoth, Overcharged Dissector, Rockfist Ursid now have the Elite state.
- Heart Strike now deals significantly enhanced piercing damage to targets who are bleeding.
- Crush Armor is now Physical.
- Doublehand Stance attack combo changed to add one attack per 10 levels, currently up to level 40+. Swing now occurs before Attack. Beginning at level 20, Lucky Strike, Disabling Slice, Silencing Slice, and Airstrike have an equal chance to be used last.
- Singlehand Stance attack combo changed to add one magic per 10 levels, up to 40+. Airblade + Arcane Shock are granted by default, then ArcaneShock/Airblade at 10, ArcaneShock/Airblade/Gust/WindBuffet at 20, ArcaneShockII/AirbladeII/Gust/WindBuffettII at 30, and Magick Shock at 40.
Changed files in this update